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Audio.stop

Douglas Lacerda edited this page Nov 25, 2018 · 2 revisions

Audio.stop()

Description

Stop the audio.

You can test this snippet of code here.

let symphony5 = new Ramu.Audio("https://upload.wikimedia.org/wikipedia/commons/a/ae/Wolfgang_Amadeus_Mozart_-_Klarinettenkonzert_A-Dur_-_3._Rondo_%28Allegro%29.ogg");
symphony5.play();
new GameObj().update = function(){
   if(keyCode.s in Ramu.pressedKeys){
       symphony5.stop();
   }
};

See also Audio.pause, Audio.resume and Audio.play.

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