Ramu.Utils.isOutOfCanvas
Douglas Lacerda edited this page Aug 4, 2018
·
5 revisions
static bool
Ramu.Utils.isOutOfCanvas(gameObject)
-
gameObject
gameObject: gameObject to be checked.
bool
: Return true if the gameObj is outside of the canvas and false if not.
Checks if the gameObject position (x,y) is out of the canvas.
You can test this snippet of code here.
if (Ramu.Utils.isOutOfCanvas(gameobj)){
new Text('gameobj not', 10, 10, 100);
} else {
new Text('gameobj is inside', 10, 10, 100);
}
let gameobj2 = new GameObj(-5, -5, 4, 4);
if (Ramu.Utils.isOutOfCanvas(gameobj2)){
new Text('gameobj2 not', 10, 50, 100);
} else {
new Text('gameobj2 is inside', 10, 50, 100);
}
See also Ramu.Utils.isInsideOfCanvas