Skip to content
HevEn is a small FPS/TPS game engine (for test purposes)
Branch: master
Clone or download
Hevedy Update license to zlib
Update license and make it clear
Latest commit 0dc970d Mar 24, 2018
Type Name Latest commit message Commit time
Failed to load latest commit information.
Engine Add Newton Game Dynamics Apr 16, 2017
Source Add Newton Game Dynamics Apr 16, 2017
.gitignore Allow Obj and add character capsules Mar 19, 2017
LICENSE Update license to zlib Mar 24, 2018
LICENSE_Media Move files, add font Mar 15, 2017
PurpleprintKit_License.txt Reupload Mar 15, 2017 Update license to zlib Mar 24, 2018
Sauerbraten_License.txt Reupload Mar 15, 2017


HevEn is a small game engine based on Tesseract Engine total restructured.

The source code by Hevedy is under the zlib license
The media content by Hevedy (Art, Textures, Models, Musics, Sounds... etc) under the Creative Commons Attribution 3.0 Unported License (Excludes Fonts, license in their folders).


  • Deferred Shading.
  • In-Game Level Editor.
  • Octree BSP Style Modeling Tool.
  • Occlusion Culling.
  • Physics (Limited Physics to Pawns).
  • Ragdoll Physics.
  • Audio (Stereo Positional System).
  • Particles.
  • Networking (Client-Server).
  • Pointlights.
  • Spotlights.
  • Directional Light.
  • Volumetric Spotlights.
  • Real-Time Global Illumination for Directional Light.
  • SSAO (Screen-Space Ambient Occlusion).
  • SSR (Screen-Space Reflections).
  • HDR (High Dynamic Range).
  • Tonemapping.
  • Bloom.
  • MSAA.
  • SMAA.
  • TAA.
  • FXAA.
  • Packaged Textures RGB Support.
  • UI/Menus Samples.
  • Custom Shaders Language.
  • Custom Scripting Language.
  • OpenGL 3.0.
You can’t perform that action at this time.