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HevEn

HevEn is a small game engine based on Tesseract Engine http://tesseract.gg/ total restructured.

The source code by Hevedy https://github.com/Hevedy is under the zlib license https://github.com/Hevedy/HevEn/blob/master/LICENSE.
The media content by Hevedy https://github.com/Hevedy (Art, Textures, Models, Musics, Sounds... etc) under the Creative Commons Attribution 3.0 Unported License https://github.com/Hevedy/HevEn/blob/master/LICENSE_Media. (Excludes Fonts, license in their folders).

Features:

  • Deferred Shading.
  • In-Game Level Editor.
  • Octree BSP Style Modeling Tool.
  • Occlusion Culling.
  • Physics (Limited Physics to Pawns).
  • Ragdoll Physics.
  • Audio (Stereo Positional System).
  • Particles.
  • Networking (Client-Server).
  • Pointlights.
  • Spotlights.
  • Directional Light.
  • Volumetric Spotlights.
  • Real-Time Global Illumination for Directional Light.
  • SSAO (Screen-Space Ambient Occlusion).
  • SSR (Screen-Space Reflections).
  • HDR (High Dynamic Range).
  • Tonemapping.
  • Bloom.
  • MSAA.
  • SMAA.
  • TAA.
  • FXAA.
  • Packaged Textures RGB Support.
  • UI/Menus Samples.
  • Custom Shaders Language.
  • Custom Scripting Language.
  • OpenGL 3.0.