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Console for Zircon #183
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Nice idea! I've added this to the project. I'm not sure about the ETA since we have quite some things in our plate right now, but my guess is around Q2-Q3. |
I have found https://github.com/StrongJoshua/libgdx-inGameConsole and I like the approach and simplicty. I will prototype with a similar approach directly in my game now (need a basic one for enhancing the text experience) and can share the feedback afterwards. |
This looks great, I'm curious about what you'll find out with this! |
Another note: a console usually blocks other inputs, right? (I recall consoles in games like Quake and Half-Life) If that's the case we can do this right now with |
As a prerequisite it would be helpful if scrolling is available out-of-the-box: #25 |
Request for a console in Zircon
A console to inspect technical parameters like memory consumption and states&objects like the ECS
Rationale
Example usage:
Example of the console in Unreal 3: https://api.unrealengine.com/udk/Three/ConsoleCommands.html
Suggested way of implementing
An example of a lightweight console for Godot: https://github.com/QuentinCaffeino/godot-console, which offers a simple navigation history and keyword completion.
It would be nice if the console would be visible as a floating window.
Additional an (configurable) overlay window would be nice, which content could be customized via console commands
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