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Wrong tile map with LibGdx #362

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BartoszF opened this issue Feb 24, 2021 · 2 comments
Open

Wrong tile map with LibGdx #362

BartoszF opened this issue Feb 24, 2021 · 2 comments

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@BartoszF
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BartoszF commented Feb 24, 2021

I am following "Caves of Zircon" tutorial, but using LibGdx.
At the end of part 3, when I try to run the app, on PlayView i get "Wrong tile type".
Apparently in LibgdxCP437Tileset#fetchTextureForTile, tile is FastStackedTile and cannot be casted to CharacterTile.

I am using version 2020.2.0-RELEASE for both Zircon.Core and Zircon.jvm.libgdx

@BartoszF
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BartoszF commented Feb 24, 2021

I have just checked how will it behave on Swing and everything is working fine.

So there is a question - is LibGdx impl broken, or should I implement my blocks differently on LibGdx?

@ernespn
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ernespn commented Oct 19, 2022

I'm having the same issue and I'm using 2022.1.0-RELEASE, is there any resolution or walk around about this issue?

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