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timer.cpp
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timer.cpp
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#include "timer.h"
using namespace std;
#ifdef _WIN32
#include <windows.h>
void Timer::sleep(unsigned pMilliseconds)
{
::Sleep(pMilliseconds);
}
#else
#include <unistd.h>
void Timer::sleep(unsigned pMilliseconds)
{
static const unsigned MilliToMicro = 1000;
::usleep(pmilliseconds * MilliToMicro);
}
#endif
Timer::Timer() :m_state(paused), m_elapsedTime(0.0f)
{}
void Timer::start()
{
if(m_state != started) // On ne lance pas le timer si il est déja lancé
{
m_clock.Reset();
m_state = started;
}
}
void Timer::pause()
{
if(m_state != paused) // On ne mets pas en pause le timer si il est déja en pause
{
m_state = paused;
m_elapsedTime += m_clock.GetElapsedTime();
}
}
void Timer::reinitialize()
{
m_clock.Reset();
m_elapsedTime = 0.0f;
}
float Timer::getTime()
{
float time;
if(m_state == paused)
{
time = m_elapsedTime;
}
else
{
time = m_clock.GetElapsedTime() + m_elapsedTime;
}
return time;
}