Atmoshere shader #41
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VecterraSoft
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It calculates attenuation of light along rays. It's odd that there's no difference visible. It's here in the updated version: https://github.com/Zylann/godot_atmosphere_shader/blob/master/addons/zylann.atmosphere/shaders/include/atmosphere_funcs_v1.gdshaderinc |
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Hello, i was wondering what the for loop in the atmosphere shader does.
It seems that when i lower the steps to only 2 i get the same result as 16 or 256. I see no real difference if any.
The only difference is the performance hit . I get a 15% fps bump when i set to 2.
Please advice.
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