A chip8 intrepreter created in C++, SDL and openGL.
The required dependencies are included.
-
- Requires Visual Studio 2015 compile the project. 2 - Place glew32.dll, SDL_mixer.h, SDl2.dll and SDL2_mixer.dll into the Release folder
-
- Compile the project in release mode.
-
Run the exe, drag roms you want to play into the Window
-
Avaliable key inputs are: 1234 qwer asdf zxcv
-
Warning due to Mix_VolumeChunk not working the games can be quite loud.