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While testing the new cop behavior tweaks, I accidentally pushed them out too soon. This means that right now, EVERY cop will very aggressively try to arrest players who are interacting with objects.
While this is actually incredibly fun, it doesn't make much sense as a default (and it breaks stealth). I foresee that some people might not like this. I'm not able to test the fixed version thoroughly enough to feel good about pushing it as an auto-update, so I uploaded it as a beta version of sorts. Grab it here:
This new version restricts the "aggressive arrest" mechanic to just a few types of cops, such as HRT's, blue SWATs, first responders and tans. You can still turn it on for every cop in the InF options, or disable the whole feature entirely.
The text was updated successfully, but these errors were encountered:
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Oct 12, 2020
While testing the new cop behavior tweaks, I accidentally pushed them out too soon. This means that right now, EVERY cop will very aggressively try to arrest players who are interacting with objects.
While this is actually incredibly fun, it doesn't make much sense as a default (and it breaks stealth). I foresee that some people might not like this. I'm not able to test the fixed version thoroughly enough to feel good about pushing it as an auto-update, so I uploaded it as a beta version of sorts. Grab it here:
https://github.com/HugoZink/IreNFist/archive/beta/coptweaks.zip
This new version restricts the "aggressive arrest" mechanic to just a few types of cops, such as HRT's, blue SWATs, first responders and tans. You can still turn it on for every cop in the InF options, or disable the whole feature entirely.
The text was updated successfully, but these errors were encountered: