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Fixed "Not being able to route to The Company Moon" issue #91, #83 , #80 , #78, #77 #94

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@WhiteSpike WhiteSpike commented May 11, 2024

…IAmBatby#87, IAmBatby#83 , IAmBatby#80 , IAmBatby#78, IAmBatby#77

- ``ExtendedLevel.cs``
  - Removed the restriction of applying the terminal node changes on custom levels only.
  - Reasoning being that it's easier for every level to follow a standard rather than having special cases (CompanyRoute having a displayPlanetInfo of -1, leading to OutOfBounds).

- ``General/Patches.cs``
  - Changed applying the ``SetLevelID()`` method from ``CustomExtendedLevels`` to ``ExtendedLevels`` to include the vanilla moons as well.

- ``AssetBundleLoader.cs``
  - Added case to acquire the terminal nodes associated to the Company Moon due to the noun object name being ``CompanyMoon`` rather than ``Gordion``.
@WhiteSpike WhiteSpike changed the title Fixed "Not being able to route to The Company Moon" issue #91, #87, #83 , #80 , #78, #77 Fixed "Not being able to route to The Company Moon" issue #91, #83 , #80 , #78, #77 May 11, 2024
@WhiteSpike WhiteSpike closed this May 16, 2024
RicardoCst added a commit to RicardoCst/LethalLevelLoader-SyncFix that referenced this pull request May 18, 2024
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