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Our Leap code is currently in a if not failed_movement and is_dodge(board, player, target_space): block. While leap is normally used to jump over someone (and hence is coming from a position that would be a dodge) it can be used to jump from free space into tackle zones (or into free space! although that's unlikely).
We don't currently have any examples of non-tackle zone leaps, but we should handle it.
The text was updated successfully, but these errors were encountered:
Our Leap code is currently in a
if not failed_movement and is_dodge(board, player, target_space):
block. While leap is normally used to jump over someone (and hence is coming from a position that would be a dodge) it can be used to jump from free space into tackle zones (or into free space! although that's unlikely).We don't currently have any examples of non-tackle zone leaps, but we should handle it.
The text was updated successfully, but these errors were encountered: