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@PabstMirror PabstMirror released this Apr 22, 2020

Minor improvements for Arma 3 version 1.98.

CHANGE LOG SUMMARY:

  • ADDED: Settings - Show raw values in tooltip for list settings (#1321) PabstMirror
  • FIXED: XEH - Update configs for 1.98 (Old Man) (#1311) PabstMirror

Change log for CBA v3.15.1

Assets 3

@commy2 commy2 released this Apr 7, 2020 · 13 commits to release since this release

Adds the Item Context Menu Framework and some bug fixes.

CHANGE LOG SUMMARY:

  • ADDED: CBA_fnc_switchableAttachments function (#1294) commy2
  • ADDED: Return TARGET EXEC result back to executor UI (#1299) veteran29
  • ADDED: Item Context Menu Framework (#1303, #1314) commy2
  • ADDED: Support for Waypoints to CBA_fnc_getPos (#1305) jokoho48
  • ADDED: JAM magwells for SKS (#1308) 10Dozen
  • FIXED: Script error in Settings menu (#1295, #1296) dpottavio mharis001
  • FIXED: Script error in Scripted optics (#1297, #1304) MGTDB SchmittAkaSmallfly commy2
  • FIXED: Passed arguments of loadout player event (#1300, #1301, #1312, #1313) 10Dozen PabstMirror
  • FIXED: Per frame handler script not removed when deleting PFH object (#1306) PabstMirror
  • FIXED: CBA_fnc_formatNumber shows minus sign when all digits are zeros (#1309) commy2

Change log for CBA v3.15.0

Assets 3

@jonpas jonpas released this Feb 10, 2020

Config for the FSM editor to create a CBA statemachine. Documentation can be found here and here. Chinese and French translations and miscellaneous bug fixes, improvements and optimizations.

CHANGE LOG SUMMARY:

  • ADDED: Chinese translations (#1259, #1260) dfr1238
  • ADDED: French translations (#1265) Elgin675
  • ADDED: FSM editor config for CBA statemachine (#1263) Freddo3000
  • ADDED: CBA_fnc_encodeJSON and CBA_fnc_parseJSON (#1266, #1272) BaerMitUmlaut
  • ADDED: turretWeapon, muzzle and weaponMode player events (#1289) commy2
  • ADDED: Percentage mode for slider settings (#1290) mharis001
  • ADDED: Magwells for KSVK, AA-12, CZ-750 and vz 59 (#1286) Drofseh
  • FIXED: Script error in CBA_fnc_dropWeapon (#1261, #1262) luckyspoon, commy2
  • FIXED: CBA_fnc_sortNestedArray not preserving order for same sorting value (#1271) mharis001
  • FIXED: Script error when parsing comment lines in settings file (#1273) veteran29
  • IMPROVED: Standardized RPT log message formats (#1267, #1268) PabstMirror
  • IMPROVED: Default value to tooltip for "Reset to default" button in settings ui (#1279, #1280) veteran29
  • IMPROVED: Remember selected tab when reopening settings ui (#1281) commy2
  • IMPROVED: Orange color for settings overwritten with equal value (#1285) veteran29
  • IMPROVED: Ignore attachment switch key action inside vehicles (#1288) commy2
  • IMPROVED: Prevent double execution of Killed event on the same body (#1291) commy2
  • OPTIMIZED: CBA_fnc_clearWaypoints skip halt waypoint for empty groups (#1274) Vdauphin
  • OPTIMIZED: Skip URL decoding when URL has no encoded characters (#1275) dedmen
  • OPTIMIZED: AI waypoint functions with default radius (#1277) commy2
  • OPTIMIZED: Player events (#1289) commy2

Change log for CBA v3.14.0

Assets 3

@commy2 commy2 released this Nov 19, 2019 · 210 commits to release since this release

This release fixes errors introduced by the Arma 3 v1.96 update and the scripted optics on screens with 21:9 resolution. It also completes the German, Japanese and Turkish translations.

CHANGE LOG SUMMARY:

  • ADDED: Some Turkish translations (#1239) 654wak654
  • ADDED: Some Japanese translations (#1249) classicarma
  • ADDED: Some German translations (#1252) commy2
  • ADDED: Joint Rails support for MP7, UCP, SVD and PK (#1226, #1227) 10Dozen Blutze
  • ADDED: Joint Ammo & Magazines support for UZI and AS50 (#1233) Drofseh
  • ADDED: XEH support for WeaponHolder and WeaponHolderSimulated (#1228) commy2
  • ADDED: CBA_fnc_turretEvent script function (#1237) neilzar
  • ADDED: CBA_fnc_selectBest script function (#1244) PabstMirror
  • CHANGED: Localized diary topics (#1159, #1247) ColdEvul commy2
  • CHANGED: Improved settings UI slider style (#1231) mharis001
  • CHANGED: AI modules re-enable AI pathing (#1243, #1251) zanven42 commy2
  • OPTIMIZED: Removed excessive concatenation operators from macros library (#1225) jonpas
  • OPTIMIZED: Replaced all uses of count with forEach (#1242) PabstMirror
  • FIXED: includeDisabled flag in CBA_fnc_supportMonitor (#1229) commy2
  • FIXED: Scripted optics in 21:9 resolutions (#1245) JonBons
  • FIXED: Script error when using Russian localization (#1246, #1250) YetheSamartaka commy2
  • FIXED: CBA_fnc_removeGlobalEventJIP event removal on dedicated clients (#1253) mharis001
  • FIXED: Scripted optics handling of Zeus camera (#1254) mharis001

Change log for CBA v3.13.0

Assets 3

@commy2 commy2 released this Sep 9, 2019 · 293 commits to master since this release

This patch fixes a crash when attempting to host a local server with the UI scale set to "Very Large". See the wiki for documentation of the new Facewear Randomization config and changes to VERSION_CONFIG macro.

CHANGE LOG SUMMARY:

  • ADDED: Czech translations (#1203) Loupeznik
  • ADDED: Unit config entry for facewear randomization (#1201) jonpas
  • CHANGED: VERSION and VERSION_CONFIG macros (#1206, #1207, #1221, #1222) jonpas s-trooper
  • CHANGED: Cleanup configs in Music component (#1192) R3voA3
  • CHANGED: Default state machine target state set to transition classname (#1213) PiZZAD0X
  • FIXED: Crash when hosting with Very Large UI (#1180, #1218, #1224) CDouggy siredgarhussein commy2
  • FIXED: Potential crash when using CBA_fnc_execNextFrame (#1208, #1209) Madin5 PabstMirror
  • FIXED: Potential script error when returning assignments from KeyDown events (#1214) commy2
  • FIXED: CBA_fnc_getItemConfig reports null-config for backpacks (#1223) commy2

Change log for CBA v3.12.2

Assets 3

@commy2 commy2 released this Aug 12, 2019

This updates makes CBA_A3 compatible with the Arma 1.94 update and the optional official DLCs GM and Contact.

CHANGE LOG SUMMARY:

  • ADDED: Updated JointRails configs for Enoch update and Contact DLC items (#1181) dedmen commy2
  • ADDED: XEH compatibility with Enoch, Contact and GM objects (#1182) PabstMirror commy2
  • ADDED: Magwells for SCAR rifles with mounted EGLM (#1179) Drofseh
  • ADDED: JointRails legacy component (#1189) commy2
  • CHANGED: CBA_A3 now always loaded after Enoch configs (#1171) dedmen commy2
  • CHANGED: Implemented new addWeaponWithAttachmentsCargoGlobal command (#1188) commy2
  • FIXED: MX with under barrel grenade launcher magwell after Enoch update (#1183) PabstMirror commy2
  • FIXED: UBC errors related to new attachment classes for the MX and AK12 series (#1184, #1185) commy2
  • FIXED: Minor menu UI issues with Contact DLC UI modifications (#1186) commy2
  • FIXED: Scripted optics potentially broken pip effect (#1191) commy2
  • FIXED: Scripted optics tilt in FFV positions (#1197) commy2
  • FIXED: Missing magazines in 6.5mm MX magwell (#1202) Loupeznik

KNOWN ISSUES:

  • The following base game weapons received attachment classes by BI in v1.94 and now no longer use the CBA Joint Rails classes:
DMR_01_base_F, EBR_base_F, DMR_03_base_F and DMR_06_base_F:
asdg_MuzzleSlot_762 -> MuzzleSlot_762

mk20_base_F and Tavor_base_F:
asdg_MuzzleSlot_556 -> MuzzleSlot_556

arifle_Katiba_Base_F and LMG_Mk200_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65

arifle_MX_Base_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65
asdg_FrontSideRail -> PointerSlot_Rail

arifle_AK12_base_F, arifle_AK12U_base_F and arifle_RPK12_base_F:
asdg_MuzzleSlot_762R -> MuzzleSlot_762
asdg_OpticRail1913 -> CowsSlot_Rail
asdg_UnderSlot -> UnderBarrelSlot_rail

The mod authors of optics will have to make their optics compatible with these attachment classes to support these weapons. Further attachment classes may be created by BI in the future.

There is a component called "cba_legacy_jr.pbo" in the optionals folder of this release that restores the CBA Joint Rails attachment classes for these base game weapons. The component has to be used on server and all clients in multiplayer.
However access to (base game and third party) attachments that are only made compatible with the BI attachment classes will be lost.

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.1

Assets 3

@commy2 commy2 released this Jul 10, 2019 · 376 commits to release since this release

This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

CHANGE LOG SUMMARY:

  • ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
  • ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
  • ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
  • ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
  • ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
  • ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
  • ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1146, #1175) Dubjunk jonpas
  • ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
  • ADDED: hideMagnification parameter for scripted optics (#1176) commy2
  • ADDED: disableTilt parameter for scripted optics (#1176) commy2
  • ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
  • CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
  • CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
  • CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
  • OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
  • FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
  • FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
  • FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
  • FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
  • FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
  • FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.0

Assets 3

@commy2 commy2 released this May 17, 2019 · 405 commits to release since this release

Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3.

CHANGE LOG SUMMARY:

  • ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2
  • ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2
  • ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2
  • ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2
  • IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2
  • FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.2

Assets 3

@commy2 commy2 released this May 3, 2019 · 411 commits to release since this release

Bug fixes for issues introduced in CBA_A3 v3.11.0.

CHANGE LOG SUMMARY:

  • FIXED: Failed to read settings from cba_settings.sqf file (#1134) commy2
  • FIXED: Third party magazine wells might be overwritten (#1135) dedmen commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.1

Assets 3

@commy2 commy2 released this May 1, 2019 · 414 commits to release since this release

This update contains adjustments for the Arma v1.92 update. It also adds the Scripted Optics and Disposable Launchers frameworks as well as Italian and Polish translations.

CHANGE LOG SUMMARY:

  • ADDED: Italian translations (#1124) alef
  • ADDED: Polish translations (#1112, #1113) veteran29
  • ADDED: Some Japanese translations (#1126, #1127) classicarma
  • ADDED: Scripted Optics Framework (#1102, #1105, #1117) commy2
  • ADDED: Disposable Launchers Framework (#1103, #1116, #1125) commy2
  • ADDED: More JAM magazine wells for WW2 era magazines (#1104) Drofseh
  • ADDED: Setting to hold trigger to delay repeating weapon (#1106, #1107) jonpas
  • ADDED: CBA_fnc_addSetting (#1111) commy2
  • ADDED: Param for CBA_fnc_compatibleMagazines to report all mags (#1122, #1123) commy2 PabstMirror
  • ADDED: Magazine wells compatibility with Arma v1.92 update (#1132, #1133) PabstMirror
  • IMPROVED: CBA_fnc_getVolume accuracy (#1130) Wakbub
  • OPTIMIZED: Extended Event Handlers fallback loop (#1120) commy2
  • FIXED: Some broken macros (#1110) dedmen
  • FIXED: CBA_fnc_notify errors for numbers (#1121) mharis001
  • FIXED: CBA_fnc_headDir broken after 1.92 update (#1128, #1129) derbismarck commy2
  • FIXED: Missing suppressor icon file paths after Arma v1.92 update (#1131) PabstMirror
  • REMOVED: Some unused code (#1118) commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.0

Assets 3
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