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We discussed this in the European timed 3D update and there were concerns raised about the complexity of working out the coordinates required for a POLYGONZ target. Particularly if you are painting hundreds of canvases into a scene.
Reading the spec at the moment it is easy to read that this is the only way to paint canvases into scenes and I think the more common case of painting a canvas into a scene and then using transforming and scaling is lost as the only example is the PLOYGONZ. It may help to include the diagram mentioned in the text and possible a subheading for the POLYGONZ mentioning its only required if you want to skew the image.
From further disucssion in the meeting it seemed like POLYGONZ option is an edge case and there are questions on how oftern a user would want to preform these skewing on images. It might be useful to include a use case for when you might want to do this.
Split from #2255
A comment might target a 3D volume within the Scene.
A suggested approach is to use a
WktSelector
:https://en.wikipedia.org/wiki/Well-known_text_representation_of_geometry
Note that the value uses POLYGONZ not POLYGON: https://gis.stackexchange.com/a/206631
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