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Related IIIF: Sequence (with some other viewingHint, and maybe some other prop. for length)
If the controller should reset the time to zero, then you need a new canvas in a sequence. If the controller should continue in the same time then it should be a zone on a single canvas.
Canvas for the gap with short duration. viewingHint to say "gap".
For single canvas case, might either have a zone or just leave the time space empty.
Variation(s)
(do you know of, or can you imagine, similar use cases?)
Proposed Solutions
(any ideas about how your use case might be supported)
Description
Related IIIF: Sequence (with some other viewingHint, and maybe some other prop. for length)
If the controller should reset the time to zero, then you need a new canvas in a sequence. If the controller should continue in the same time then it should be a zone on a single canvas.
Canvas for the gap with short duration. viewingHint to say "gap".
For single canvas case, might either have a zone or just leave the time space empty.
Variation(s)
(do you know of, or can you imagine, similar use cases?)
Proposed Solutions
(any ideas about how your use case might be supported)
Additional Background
Source: BL workshop notes
Interest: 100%
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