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Animated blocks have no animation (with Sodium v0.6.0
)
#23
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same problem |
its any block texture animation, liquids arent affected Screencast_20240829_080418.webm |
This is insanely weird, fixing now. |
I cant seem to reproduce this on 1.21 with Sodium 0.6, I will try with the older versions. java_RVIRvHUkty.mp4 |
I had it on 1.21, perhaps this is due to a special setting |
the person who started the issue has several mods, I have a little more of them, but the error occurs only if there is a Fog mod (animations stop working even on items in the inventory) 222.mp4 |
Im not sure, can you remove your mods one by one until the issue no longer occurs? (Obviously keeping Fog and MRU installed.) |
For now, simply just disable the "Animate only Visible Textures" option as a workaround. |
Will be home in an hour or so, can check then if the problematic mod isn't found by then. |
4 mods are installed mru, fog, fabric api and sodium the video is slightly accelerated to take up less space 0831.2.mp4 |
Does this happen on 1.21.1 as well? |
It could be an issue with your GPU, you might have to report this to sodium, I have not a single clue why Fog causes this issue considering we're only modifying the fog manager. |
is 1.21 |
Same issue here, running only Fog and its required mods. (Side note it gave me an error [fabric-renderer-indigo] and wouldn't launch at all so I added indium and sodium) |
Addition to previous note all particles seem to disappear as well so it must be breaking something in indigo renderer. |
Having the same issue on 1.21.1 and Sodium 0.6.0. |
@God-Dnds could you reproduce that issue with Indigo and upload your |
I would but I'm not able to reproduce it so it may have been something else but as far as I know none of the other mods I am using are using Indigo. I was noticing the issue like 2ish hours into playing and I am having to clear logs constantly since for one of the data packs I am using is spitting out literal Gigabytes of log files. I will test without any of that for a few hours and report back |
I also opened an issue on the Sodium GitHub page 2 weeks ago, the issue started with Sodium 0.6 beta. Also uploaded a full log and crashlog for hardware. |
v0.6.0
)
This will be fixed in the next version of sodium: CaffeineMC/sodium#2722 |
This issue is also fixed on our side in Fog |
Workaround:
When Sodium's "Animate Only Visible Textures" setting is enabled, which is the case by default, adding Fog causes the animated texture of fire to become static. Disabling the former setting is a workaround for the issue, but I'm not sure why Fog would cause such an issue to begin with.
Using the following modlist:
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