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GHUnit

GHUnit is a test framework for Objective-C (Mac OS X 10.5 and above and iPhone 3.x and above). It can be used with SenTestingKit, GTM or all by itself.

For example, your test cases will be run if they subclass any of the following:

  • GHTestCase
  • SenTestCase
  • GTMTestCase

Download

See Downloads

Why?

The goals of GHUnit are:

  • Runs unit tests, allowing you to breakpoint and interact with the XCode Debugger.
  • Ability to run from Makefile's or the command line.
  • Run tests in parallel.
  • Allow testing of UI components.
  • View metrics; Search and filter tests; View logging by test case.
  • Show stack traces and useful debugging information.
  • Be embeddable as a framework (using @rpath) for Mac OSX apps, or as a static library in your iPhone projects.

Future plans include:

  • Mocks (maybe integrate OCMock?)

GHTestCase is the base class for your tests.

  • Tests are defined by methods that start with test, take no arguments and return void. For example, - (void)testFoo { }

  • Your setup and tear down methods are - (void)setUp; and - (void)tearDown;.

  • Your class setup and tear down methods are - (void)setUpClass; and - (void)tearDownClass;.

  • By default tests are run on a separate thread. For a UI test or to run on the main thread, implement:

    - (BOOL)shouldRunOnMainThread { return YES; }

Group

For questions and discussions see the GHUnit Google Group

Adding a GHUnit Test Target (Mac OS X)

There are two options. You can install it globally in /Library/Frameworks or with a little extra effort embed it with your project.

Installing in /Library/Frameworks

  • Copy GHUnit.framework to /Library/Frameworks/
  • Add a New Target. Select Cocoa -> Application. Name it Tests (or something similar).
  • In the Target 'Tests' Info window, General tab:
    • Add a linked library, under Mac OS X 10.X SDK section, select GHUnit.framework
    • If your main target is a library: Add a linked library, and select your main target.
    • If your main target is an application, you will need to include these source files in the Test project manually.
    • Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.)
  • Copy GHUnitTestMain.m into your project and include in the Test target.
  • Now create a test (either by subclassing SenTestCase or GHTestCase), adding it to your test target. (See example test case below.)
  • By default, the Tests-Info.plist file includes MainWindow for Main nib file base name. You should clear this field.
  • (Optional) Install Makefile (see instructions below)

Installing in your project

  • Add a New Target. Select Cocoa -> Application. Name it Tests (or something similar).

  • In the Finder, copy GHUnit.framework to your project directory (maybe in MyProject/Frameworks/.)

  • In the Tests target, add the GHUnit.framekwork files (from MyProject/Frameworks/). It should now be visible as a Linked Framework in the target.

  • In the Tests target, under Build Settings, add @loader_path/../Frameworks to Runpath Search Paths (Under All Configurations)

  • In the Tests target, add New Build Phase | New Copy Files Build Phase.

    • Change the Destination to Frameworks.
    • Drag GHUnit.framework into the the build phase
    • Make sure the copy phase appears before any Run Script phases
  • Copy GHUnitTestMain.m into your project and include in the Test target.

  • If your main target is a library:

    • In the Target 'Tests' Info window, General tab:
      • Add a linked library, and select your main target; This is so you can link your test target against your main target, and then you don't have to manually include source files in both targets.
  • If your main target is an application, you will need to include these source files to the Test project manually.

  • Now create a test (either by subclassing SenTestCase or GHTestCase), adding it to your test target. (See example test case below.)

  • By default, the Tests-Info.plist file includes MainWindow for Main nib file base name. You should clear this field.

  • (Optional) Install Makefile (see instructions below)

Example test case (Mac OS X)

For example MyTest.m:

#import <GHUnit/GHUnit.h>

@interface MyTest : GHTestCase { }
@end

@implementation MyTest

- (BOOL)shouldRunOnMainThread {
	// By default NO, but if you have a UI test or test dependent on running on the main thread return YES
}

- (void)setUpClass {
	// Run at start of all tests in the class
}

- (void)tearDownClass {
	// Run at end of all tests in the class
}

- (void)setUp {
	// Run before each test method
}

- (void)tearDown {
	// Run after each test method
}

- (void)testFoo {		
	GHTestLog(@"I can log to the GHUnit test console: %@", foo);
	
	// Assert a is not NULL, with no custom error description
	GHAssertNotNULL(a, nil);

	// Assert equal objects, add custom error description
	GHAssertEqualObjects(a, b, @"Foo should be equal to: %@. Something bad happened", bar);
}

- (void)testBar {
	// Another test
}

@end

Now you should be ready to Build and Run the test target.

You should see something like:

GHUnit-0.4.18

  • Optionally, you can create and and set a prefix header (Tests_Prefix.pch) and add #import <GHUnit/GHUnit.h> to it, and then you won't have to include that import for every test.

Adding a GHUnit Test Target (iPhone)

Frameworks and dynamic libraries are not supported in the iPhone environment, but you can use the libGHUnitIPhone.a static library.

  • Add a New Target. Select Cocoa Touch -> Application. Name it Tests (or something similar).
  • Add some frameworks to Linked Libraries
    • CoreGraphics.framework
    • Foundation.framework
    • UIKit.framework
    • CoreLocation.framework (optional)
  • Include the GHUnit files (from the GHUnit/iPhone Static Library download above), in your Test target. These files should include:
    • libGHUnitIPhone.a (static library)
    • GHUnit header files
    • GHUnit test main
  • Under 'Other Linker Flags' in the Test target, add -ObjC and -all_load (-all_load may be necessary for running on 3.0 device)
  • By default, the Tests-Info.plist file includes MainWindow for Main nib file base name. You should clear this field.
  • (Optional) Install Makefile (see instructions below)

Now you can create a test (either by subclassing SenTestCase or GHTestCase), adding it to your test target.

Example test case (iPhone)

For example MyTest.m:

#import "GHUnit.h"

@interface MyTest : GHTestCase { }
@end

@implementation MyTest

- (BOOL)shouldRunOnMainThread {
	// By default NO, but if you have a UI test or test dependent on running on the main thread return YES
}

- (void)setUpClass {
	// Run at start of all tests in the class
}

- (void)tearDownClass {
	// Run at end of all tests in the class
}

- (void)setUp {
	// Run before each test method
}

- (void)tearDown {
	// Run after each test method
}	

- (void)testFoo {
	// Assert a is not NULL, with no custom error description
	GHAssertNotNULL(a, nil);

	// Assert equal objects, add custom error description
	GHAssertEqualObjects(a, b, @"Foo should be equal to: %@. Something bad happened", bar);
}

- (void)testBar {
	// Another test
}

@end

Now you should be ready to Build and Run the Test target.

You should see something like:

GHUnit-IPhone-0.4.18

  • Optionally, you can create and and set a prefix header (Tests_Prefix.pch) and add #import "GHUnit.h" to it, and then you won't have to include that import for every test.

An example of an iPhone project with GHUnit test setup can be found at: MyTestable-IPhone.

GHUnit Environment Variables

Go into the "Get Info" contextual menu of your (Tests) executable (inside the "Executables" group in the left panel of XCode). Then go in the "Arguments" tab. You can add the following environment variables:

GHUNIT_CLI - Default NO; Runs tests on the command line (see Debugger Console, Cmd-Shift-R)
GHUNIT_RERAISE - Default NO; If an exception is encountered it re-raises it allowing you to crash into the debugger
GHUNIT_AUTORUN - Default NO; If YES, tests will start automatically

Test Environment Variables (Recommended)

Go into the "Get Info" contextual menu of your (Tests) executable (inside the "Executables" group in the left panel of XCode). Then go in the "Arguments" tab. You can add the following environment variables:

Environment Variable:                 Default:  Set to:
NSDebugEnabled                           NO       YES
NSZombieEnabled	                         NO       YES
NSDeallocateZombies                      NO       NO (or YES)
NSHangOnUncaughtException                NO       YES
NSAutoreleaseFreedObjectCheckEnabled     NO       YES

If Using NSDeallocateZombies=NO, then all objects will leak so be sure to turn it off when debugging memory leaks.

For more info on these varaiables see NSDebug.h

For malloc debugging:

MallocStackLogging
MallocStackLoggingNoCompact
MallocScribble
MallocPreScribble
MallocGuardEdges
MallocDoNotProtectPrelude
MallocDoNotProtectPostlude
MallocCheckHeapStart
MallocCheckHeapEach

If you see a message like:

2009-10-15 13:02:24.746 Tests[38615:40b] *** -[Foo class]: message sent to deallocated instance 0x1c8e680

Re-run (in gdb) with MallocStackLogging=YES (or MallocStackLoggingNoCompact=YES), then if you run under gdb:

(gdb) shell malloc_history 38615 0x1c8e680

ALLOC 0x1a9ad10-0x1a9ad6f [size=96]: thread_a024a500 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSThreadPerformPerform | -[GHTestGroup _run:] | -[GHTest run] | +[GHTesting runTest:selector:withObject:exception:interval:] | -[Foo foo] | +[NSObject alloc] | +[NSObject allocWithZone:] | _internal_class_createInstance | _internal_class_createInstanceFromZone | calloc | malloc_zone_calloc 

Somewhere between runTest and NSObject alloc there may be an object that wasn't retained.

Also using MallocScribble=YES causes the malloc library to overwrite freed memory with a well-known value (0x55), and occasionally checks freed malloc blocks to make sure the memory has not been over-written overwritten written since it was cleared.

For more info on these variables see MallocDebug

For more info on malloc_history see malloc_history

Command Line

To run the tests from the command line:

  • Copy the RunTests.sh file into your project directory (if you haven't already).
  • In XCode:
    • To the Tests target, Add New Build Phase | New Run Script Build Phase
    • Enter sh RunTests.sh as the script. The path to RunTests.sh should be relative to the xcode project file (.xcodeproj)!
      • (Optional) Uncheck 'Show environment variables in build log'

From the command line, run the tests from xcodebuild (with the GHUNIT_CLI environment variable set) :

// For mac app
GHUNIT_CLI=1 xcodebuild -target Tests -configuration Debug -sdk macosx10.5 build	

// For iPhone app
GHUNIT_CLI=1 xcodebuild -target Tests -configuration Debug -sdk iphonesimulator3.0 build

If you are wondering, the RunTests.sh script will only run the tests if the env variable GHUNIT_CLI is set. This is why this RunScript phase is ignored when running the test GUI. This is how we use a single Test target for both the GUI and command line testing.

This may seem strange that we run via xcodebuild with a RunScript phase in order to work on the command line, but otherwise we may not have the environment settings or other XCode specific configuration right.

Makefile

Follow the directions above for adding command line support.

Example Makefile's for Mac or iPhone apps:

The script will return a non-zero exit code on test failure.

To run the tests via the Makefile:

make test

Running a Test Case / Single Test

The TEST environment variable can be used to run a single test or test case.

// Run all tests in GHSlowTest
make test TEST="GHSlowTest"

// Run the method testSlowA in GHSlowTest	
make test TEST="GHSlowTest/testSlowA"

Custom Test Case Classes

You can register additional classes at runtime; if you have your own. For example:

    [[GHTesting sharedInstance] registerClassName:@"MySpecialTestCase"];

Test Macros

The following test macros are included.

These macros are directly from: GTMSenTestCase.h prefixed with GH so as not to conflict with the GTM macros if you are using those in your project.

The description argument appends extra information for when the assert fails; though most of the time you might leave it as nil.

GHAssertNoErr(a1, description, ...)
GHAssertErr(a1, a2, description, ...)
GHAssertNotNULL(a1, description, ...)
GHAssertNULL(a1, description, ...)
GHAssertNotEquals(a1, a2, description, ...)
GHAssertNotEqualObjects(a1, a2, desc, ...)
GHAssertOperation(a1, a2, op, description, ...)
GHAssertGreaterThan(a1, a2, description, ...)
GHAssertGreaterThanOrEqual(a1, a2, description, ...)
GHAssertLessThan(a1, a2, description, ...)
GHAssertLessThanOrEqual(a1, a2, description, ...)
GHAssertEqualStrings(a1, a2, description, ...)
GHAssertNotEqualStrings(a1, a2, description, ...)
GHAssertEqualCStrings(a1, a2, description, ...)
GHAssertNotEqualCStrings(a1, a2, description, ...)
GHAssertEqualObjects(a1, a2, description, ...)
GHAssertEquals(a1, a2, description, ...)
GHAbsoluteDifference(left,right) (MAX(left,right)-MIN(left,right))
GHAssertEqualsWithAccuracy(a1, a2, accuracy, description, ...)
GHFail(description, ...)
GHAssertNil(a1, description, ...)
GHAssertNotNil(a1, description, ...)
GHAssertTrue(expr, description, ...)
GHAssertTrueNoThrow(expr, description, ...)
GHAssertFalse(expr, description, ...)
GHAssertFalseNoThrow(expr, description, ...)
GHAssertThrows(expr, description, ...)
GHAssertThrowsSpecific(expr, specificException, description, ...)
GHAssertThrowsSpecificNamed(expr, specificException, aName, description, ...)
GHAssertNoThrow(expr, description, ...)
GHAssertNoThrowSpecific(expr, specificException, description, ...)
GHAssertNoThrowSpecificNamed(expr, specificException, aName, description, ...)

Using an Alternate iPhone Application Delegate

If you want to use a custom application delegate in your test environment, you should subclass GHUnitIPhoneAppDelegate:

	@interface MyTestApplicationDelegate : GHUnitIPhoneAppDelegate { }
	@end

Then in GHUnitIPhoneTestMain.m:

	retVal = UIApplicationMain(argc, argv, nil, @"MyTestApplicationDelegate");

I am looking into removing this dependency but this will work in the meantime.

Using SenTestingKit

You can also use GHUnit with SenTestCase, for example:

#import <SenTestingKit/SenTestingKit.h>

@interface MyTest : SenTestCase { }
@end

@implementation MyTest

- (void)setUp {
	// Run before each test method
}

- (void)tearDown {
	// Run after each test method
}

- (void)testFoo {
	// Assert a is not NULL, with no custom error description
	STAssertNotNULL(a, nil);

	// Assert equal objects, add custom error description
	STAssertEqualObjects(a, b, @"Foo should be equal to: %@. Something bad happened", bar);
}

- (void)testBar {
	// Another test
}

@end

Hudson

For integrating with Hudson (and generating JUnit XML) see HUDSON-HOWTO; Thank mikelaurence and precipice for their work on this!

Building

There should be working Makefile's in Project and Project-IPhone directories.

Notes

GHUnit was inspired by and uses parts of GTM (google-toolbox-for-mac) code, most from UnitTesting.

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