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Implement Device-level Input Handling #8

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ImmutableOctet opened this issue Sep 30, 2022 · 1 comment
Closed

Implement Device-level Input Handling #8

ImmutableOctet opened this issue Sep 30, 2022 · 1 comment
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Feature New feature or request module: app For features that involve the `app` module. (optional)

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@ImmutableOctet
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To be handled at the application level, but interpreted at the game engine level.

Input devices include:

  • Mouse
  • Keyboard
  • Gamepads/Joysticks (multiple)

Each device type should have its own event types that relay appropriate state information, split into two categories:

  • Axis/motion inputs
  • Button up/down inputs

The game engine would then be able to interpret these messages/events in order to produce its own device-agnostic input events, etc.

Other features:

  • Interoperate with game/engine on button mappings and device profiles.
@ImmutableOctet ImmutableOctet added the Feature New feature or request label Sep 30, 2022
@ImmutableOctet ImmutableOctet added the module: app For features that involve the `app` module. (optional) label Sep 30, 2022
@ImmutableOctet
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Added tag for app module. May change this to its own standalone module (rather than a submodule of app) at a later date.

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Labels
Feature New feature or request module: app For features that involve the `app` module. (optional)
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