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S0000988.txt
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S0000988.txt
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-- Quest: C:\QUESTS\WORKING\S0000988.Qbn.
-- Main story quest.
-- QuestId: 988
Messages: 21
Quest: S0000988
DisplayName: Mantella Revealed
-- Message panels
QRC:
QuestLogEntry: [1010]
Dear %pcf,
You have probably not heard the fairy tale of
Numidium, but you need to.
The legend dates back to the earliest parts of
the Third Era.
Numidium was supposed to be a giant so big his
hands could knock the moons from the sky. I do
not recall from the stories whether Numidium was
supposed to be good or bad, but the legends used
to scare me as a child.
The legends are, in fact, true. There was a
Numidium, and, if situations continue, he will
come again. The Totem of Tiber Septim is used
to control Numidium. However, legend has it that
great Numidium lost his Mantellan heart,
whatever that is, in the final battle with Tiber
Septim's Battlemage. Until his heart is found,
the Totem is useless.
<ce> A Friend
Message: 1011
Dear %pcf,
Numidium was Tiber Septim's secret weapon in his
bid for supreme power: a thousand foot tall automaton,
a golem or an atronach of sorts powered by a gem called
the Mantella. The Mantella was infused with the life
force of Tiber Septim's Imperial Battlemage, and with
it, Septim crushed all who stood in his way. After the
complete and total defeat of all his opponents, Septim
began using Numidium to crush the neutral royal families
of Tamriel so that he could enthrone only persons he
knew to be loyal. His Imperial Battlemage was furious
at this use of his creation, and fought to reclaim the
Mantella. In the ensuing battle, both the created and
the creator were vanquished: the heart they shared
blown out of this reality into the netherworld they
call Aetherius. Numidium's body was scattered throughout
Tamriel and the Imperial Battlemage, without his life
force went into a semi-slumber in a subterranean vault.
In the centuries that followed, the Emperor's elite
soldiers, for generation after generation, collected the
pieces of the Numidium and became known as the Blades.
Tiber Septim's Imperial Battlemage became known as the
Underking, and sent his forces out to find the Mantella.
Be warned, therefore. Those who search for the Totem of
Tiber Septim are searching for the mechanism the first
Emperor of Tamriel used to control Numidium. Should
Numidium return, he or she who holds the Totem will
control Tamriel's fate.
<ce> A Friend
Message: 1012
Dear %pcf,
I must tell you about the Totem of Tiber Septim, which
all covet. You must know the truth about what you are asked.
The Totem was crafted by the original Imperial Battlemage
of Tamriel, by orders of Tiber Septim. It is essentially a
means of controlling a gargantuan creature called the
Numidium. Without it, the Numidium would simply not
function. The Imperial Battlemage placed a seal on the
Totem so that anyone not of Septim lineage or possessing
a special supernatural affinity, such as himself, would be
instantly killed if they attempted to use it. The Totem,
with the rest of Numidium, was lost during the epic battle
between the Imperial Battlemage and his own creation.
<ce> A Friend
Message: 1020
<ce> You are approached by a young page who smiles in recognition
<ce> and does not ask your name before he hands you a letter
<ce> addressed to you. To all of your questions, he merely
<ce> responds with a blank look and a smile.
<--->
<ce> A letter is pressed into your hand. You spin
<ce> to see who gave it to you. You catch a glimpse
<ce> of livery that vanishes into the crowd.
<--->
<ce> A page steps forward saying "Letter for you
<ce> %pcn," and hands you a note.
<--->
<ce> A courier steps up to you with a letter in
<ce> hand. "I was told to give this letter to
<ce> someone fitting your description," says
<ce> the courier. As you take it, the courier
<ce> turns and walks quickly away.
<--->
<ce> Reaching into you pack for something to
<ce> eat, you spy a note. It wasn't there before.
<--->
<ce> A redfaced courier startles you with a cry of
<ce> "Letter for %pcn! Hey that must be
<ce> you. Here, take this. Gotta go. Other
<ce> deliveries to be made."
-- Symbols used in the QRC file:
--
-- %pcf occurs 6 times.
-- %pcn occurs 2 times.
QBN:
Item _letter1_ letter used 1010
Item _letter2_ letter used 1011
Item _letter3_ letter used 1012
Person _darkb_ face 1 faction Dark_Plotters remote
Person _lhotun_ named Prince_Lhotun atHome
Person _vampires_ face 113 factiontype Vampire_Clan remote
Person _gortwog_ face 144 named Gortwog atHome
Person _underking_ named The_Underking
Person _aubk-i_ named Queen_Aubk-i atHome
Person _thievesguild_ face 1 faction The_Thieves_Guild remote
Person _kingofworms_ named King_of_Worms atHome
Person _elysana_ named Princess_Elysana atHome
Person _witches_ face 1 factiontype Witches_Coven remote
Person _magesguild_ face 13 faction The_Mages_Guild male remote
Clock _delay_ 1.00:00 0 flag 1 range 0 1
-- Quest start-up:
dialog link for person _darkb_
dialog link for person _gortwog_
dialog link for person _kingofworms_
dialog link for person _magesguild_
dialog link for person _thievesguild_
dialog link for person _vampires_
dialog link for person _witches_
dialog link for person _underking_
repute with _darkb_ exceeds 50 do _S.00_
repute with _lhotun_ exceeds 25 do _S.00_
repute with _vampires_ exceeds 10 do _S.00_
repute with _gortwog_ exceeds 25 do _S.00_
repute with _underking_ exceeds 5 do _S.01_
repute with _aubk-i_ exceeds 25 do _S.01_
repute with _thievesguild_ exceeds 50 do _S.01_
repute with _kingofworms_ exceeds 15 do _S.02_
repute with _elysana_ exceeds 25 do _S.02_
repute with _witches_ exceeds 25 do _S.02_
repute with _magesguild_ exceeds 50 do _S.02_
_S.00_ task:
give pc _letter1_ notify 1020
_S.01_ task:
give pc _letter2_ notify 1020
_S.02_ task:
give pc _letter3_ notify 1020
_S.03_ task:
when _S.00_ or _S.01_ or _S.02_
start quest 9 9
start timer _delay_
_delay_ task:
end quest
FinishedMantellanCrux _S.05_
end quest