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Releases: IrisShaders/Iris

Iris 1.2.1 for Minecraft 1.16.5

02 Mar 01:06
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Iris 1.2.1 is ready for download, with plenty of fixes for common issues as well as a few major changes!

Here's what's changed since 1.2:

💻 Switched to the Brachyura™️ build system, allowing developers to build the project and develop faster
🗒️ Added a directive to allow shader developers to cap the entity shadow distance
🕷️ Reworked the code for the red/white entity flash to be more consistent with Vanilla
🎡 Fixed multiple rendering issues with other mods (support is still in progress)
🏔️ Fixed issues with SEUS PTGI entity shadows on 1.17+
🗣️ Multiple translations have been updated
🩹 ...as well as many other fixes!

Known potential issues:

❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).

⬇️ Download the release here: https://irisshaders.net/download.html

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.1/full.md

Iris 1.2.0 for Minecraft 1.16.5

19 Jan 01:11
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Iris 1.2.0 is here for Minecraft 1.16.5 / 1.17.1 / 1.18.1, bringing the long awaited Shader Configuration GUI! This release was jointly developed by coderbot, IMS, and FoundationGames, but also contains code contributions from Justsnoopy30 and maximum#8760.

The shader configuration system and GUI was a massive undertaking, with development of this iteration beginning in June 2021 with development of the previous iteration (as seen in Starline) having started in February 2021. Applying option changes while accounting for all the complexity and edge cases but also keeping shader pack loading extremely fast took a ton of work. An intuitive and functional GUI on top of that was also a ton of work.

But finally, it is ready for release! We've included some smaller issue fixes as well.

Here's what's changed since 1.1.5:

💻 A new shader configuration system built from the ground up for performance and compatibility
⛰️ Support for Optifine's prepare pass
🗒️ Support for the renderStage and blendFunc uniforms, to allow SEUS PTGI HRR 3 to load
🗣️ Multiple translations have been updated
🩹 ...as well as many other fixes!

Known potential issues:

❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).

⬇️ Download the release here: https://irisshaders.net/download.html

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.0/full.md

Iris 1.2.0 for Minecraft 1.18.1

19 Jan 01:16
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Iris 1.2.0 is here for Minecraft 1.16.5 / 1.17.1 / 1.18.1, bringing the long awaited Shader Configuration GUI! This release was jointly developed by coderbot, IMS, and FoundationGames, but also contains code contributions from Justsnoopy30 and maximum#8760.

The shader configuration system and GUI was a massive undertaking, with development of this iteration beginning in June 2021 with development of the previous iteration (as seen in Starline) having started in February 2021. Applying option changes while accounting for all the complexity and edge cases but also keeping shader pack loading extremely fast took a ton of work. An intuitive and functional GUI on top of that was also a ton of work.

But finally, it is ready for release! We've included some smaller issue fixes as well.

Here's what's changed since 1.1.5:

💻 A new shader configuration system built from the ground up for performance and compatibility
⛰️ Support for Optifine's prepare pass
🗒️ Support for the renderStage and blendFunc uniforms, to allow SEUS PTGI HRR 3 to load
🗣️ Multiple translations have been updated
🩹 ...as well as many other fixes!

Known potential issues:

❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).

⬇️ Download the release here: https://irisshaders.net/download.html

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.0/full.md

Iris 1.2.0 for Minecraft 1.17.1

19 Jan 01:15
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Iris 1.2.0 is here for Minecraft 1.16.5 / 1.17.1 / 1.18.1, bringing the long awaited Shader Configuration GUI! This release was jointly developed by coderbot, IMS, and FoundationGames, but also contains code contributions from Justsnoopy30 and maximum#8760.

The shader configuration system and GUI was a massive undertaking, with development of this iteration beginning in June 2021 with development of the previous iteration (as seen in Starline) having started in February 2021. Applying option changes while accounting for all the complexity and edge cases but also keeping shader pack loading extremely fast took a ton of work. An intuitive and functional GUI on top of that was also a ton of work.

But finally, it is ready for release! We've included some smaller issue fixes as well.

Here's what's changed since 1.1.5:

💻 A new shader configuration system built from the ground up for performance and compatibility
⛰️ Support for Optifine's prepare pass
🗒️ Support for the renderStage and blendFunc uniforms, to allow SEUS PTGI HRR 3 to load
🗣️ Multiple translations have been updated
🩹 ...as well as many other fixes!

Known potential issues:

❌ SEUS PTGI HRR Test 3 currently has major graphical issues (SEUS PTGI HRR 2.1 is compatible).

⬇️ Download the release here: https://irisshaders.net/download.html

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.2.0/full.md

Iris 1.1.5 for Minecraft 1.18.1

14 Jan 02:53
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This is a small bug fix release to support Sodium 0.4.0 alpha 6 on 1.18, while we work on the 1.2.0 update to add shader settings, currently in public beta on our Discord!

⬇️ Download the release here: https://irisshaders.net/download.html

Iris 1.1.5 for Minecraft 1.17.1

14 Jan 02:41
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This is a small bug fix release to support Sodium 0.3.4 on 1.17, while we work on the 1.2.0 update to add shader settings, currently in public beta on our Discord!

⬇️ Download the release here: https://irisshaders.net/download.html

Iris 1.1.4 for Minecraft 1.18.1

06 Jan 18:22
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Iris version 1.1.4 for Minecraft 1.16.5, Minecraft 1.17.1, and Minecraft 1.18.1 has been released!

This release was jointly developed by coderbot and IMS, and also contains a number of contributions from maximum#8760 and Justsnoopy30. It also contains many other smaller (but still important) contributions from many other people!

This release mainly focuses on bug fixes, and closes over 50 GitHub issues! It resolves a huge number of bugs, and the Iris experience with supported packs should be substantially improved as a result.

In other news, shader configuration is also in the final testing & bug fixing phases, meaning that very soon, official Iris releases will support modifying shaders through a GUI without the need for any 3rd-party forks or workarounds. Stay tuned for more updates on that!

⬇ Download the release here: https://irisshaders.net/download.html

Here's what's changed since 1.1.3:

  • 📝 1.17+: Fixed block outlines not rendering with Enhanced Default, the sky not rendering with Stereo's Default+, and many other related issues
  • 📈 Fixed a performance drop with shaders disabled compared to base Sodium - Iris with shaders off should no longer measurably decrease performance
  • 🖥️ Temporal Anti-aliasing (TAA) is now fixed on many shader packs / drivers - you can now use Sildur's Vibrant Shaders on Mesa drivers!
  • 📷 Camera position values are properly shifted, fixing issues at extreme distances
  • 🌊 Underwater reflections are fixed on many shader packs
  • 📺 Vignette and the underwater overlay are able to be disabled by shader packs
  • 🗣 A few translations have been updated and tweaked
  • 🩹 Patched a huge number of other bugs, crashes, and issues

Known potential issues:

  • ❌ SEUS PTGI HRR Test 3 is currently incompatible (SEUS PTGI HRR 2.1 is still compatible).

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.1.4/full.md

Iris 1.1.4 for Minecraft 1.17.1

06 Jan 18:21
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Iris version 1.1.4 for Minecraft 1.16.5, Minecraft 1.17.1, and Minecraft 1.18.1 has been released!

This release was jointly developed by coderbot and IMS, and also contains a number of contributions from maximum#8760 and Justsnoopy30. It also contains many other smaller (but still important) contributions from many other people!

This release mainly focuses on bug fixes, and closes over 50 GitHub issues! It resolves a huge number of bugs, and the Iris experience with supported packs should be substantially improved as a result.

In other news, shader configuration is also in the final testing & bug fixing phases, meaning that very soon, official Iris releases will support modifying shaders through a GUI without the need for any 3rd-party forks or workarounds. Stay tuned for more updates on that!

⬇ Download the release here: https://irisshaders.net/download.html

Here's what's changed since 1.1.3:

  • 📝 1.17+: Fixed block outlines not rendering with Enhanced Default, the sky not rendering with Stereo's Default+, and many other related issues
  • 📈 Fixed a performance drop with shaders disabled compared to base Sodium - Iris with shaders off should no longer measurably decrease performance
  • 🖥️ Temporal Anti-aliasing (TAA) is now fixed on many shader packs / drivers - you can now use Sildur's Vibrant Shaders on Mesa drivers!
  • 📷 Camera position values are properly shifted, fixing issues at extreme distances
  • 🌊 Underwater reflections are fixed on many shader packs
  • 📺 Vignette and the underwater overlay are able to be disabled by shader packs
  • 🗣 A few translations have been updated and tweaked
  • 🩹 Patched a huge number of other bugs, crashes, and issues

Known potential issues:

  • ❌ SEUS PTGI HRR Test 3 is currently incompatible (SEUS PTGI HRR 2.1 is still compatible).

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.1.4/full.md

Iris 1.1.4 for Minecraft 1.16.5

06 Jan 18:20
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Iris version 1.1.4 for Minecraft 1.16.5, Minecraft 1.17.1, and Minecraft 1.18.1 has been released!

This release was jointly developed by coderbot and IMS, and also contains a number of contributions from maximum#8760 and Justsnoopy30. It also contains many other smaller (but still important) contributions from many other people!

This release mainly focuses on bug fixes, and closes over 50 GitHub issues! It resolves a huge number of bugs, and the Iris experience with supported packs should be substantially improved as a result.

In other news, shader configuration is also in the final testing & bug fixing phases, meaning that very soon, official Iris releases will support modifying shaders through a GUI without the need for any 3rd-party forks or workarounds. Stay tuned for more updates on that!

⬇ Download the release here: https://irisshaders.net/download.html

Here's what's changed since 1.1.3:

  • 📝 1.17+: Fixed block outlines not rendering with Enhanced Default, the sky not rendering with Stereo's Default+, and many other related issues
  • 📈 Fixed a performance drop with shaders disabled compared to base Sodium - Iris with shaders off should no longer measurably decrease performance
  • 🖥️ Temporal Anti-aliasing (TAA) is now fixed on many shader packs / drivers - you can now use Sildur's Vibrant Shaders on Mesa drivers!
  • 📷 Camera position values are properly shifted, fixing issues at extreme distances
  • 🌊 Underwater reflections are fixed on many shader packs
  • 📺 Vignette and the underwater overlay are able to be disabled by shader packs
  • 🗣 A few translations have been updated and tweaked
  • 🩹 Patched a huge number of other bugs, crashes, and issues

Known potential issues:

  • ❌ SEUS PTGI HRR Test 3 is currently incompatible (SEUS PTGI HRR 2.1 is still compatible).

A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.1.4/full.md

Iris 1.1.3 for Minecraft 1.16.5, 1.17.1, and 1.18.1

01 Dec 16:30
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Iris version 1.1.3 for Minecraft 1.16.5, Minecraft 1.17.1, and Minecraft 1.18.1 has been released!

This release was jointly developed by coderbot, IMS, and Justsnoopy30, and also contains major contributions from Kroppeb and maximum#8760. It also contains many other smaller (but still important) contributions from many other people!

⬇ Download the release here: https://irisshaders.net/download.html

Here's what's changed since 1.1.2:

Sodium is no longer bundled, and must be installed separately (The installer still installs it for you)
🌄 Iris now fully supports SEUS Renewed, and now has functional support (on some hardware / drivers) for SEUS PTGI & SEUS PTGI HRR
🖐 Hands now have proper shadows / lighting with most shader packs
🧙‍♀️Witches and drowned now have proper lighting with Complementary Shaders
🌌 Night sky effects now render properly with Complementary Shaders (galaxies if manually enabled, auroras) and AstraLex (planets)
💡 If manually enabled, Scene-Aware Colored Lighting now works properly on Complementary Shaders, even on macOS!
🌈 Rainbows and rain puddles now appear when using Complementary Shaders
🗣 A number of translations have been updated and tweaked
🩹 Patched a number of other minor bugs, crashes, and issues
Known potential issues:

⚠ Sodium 0.4.0-alpha5 for 1.18 is still in early alpha, meaning that you might run into significant bugs or other issues. Please exercise good issue-reporting skills if you want to report issues with the 1.18 versions of Iris / Sodium.
⬆ Remember to update to Immersive Portals 0.33 if you are using Immersive Portals on 1.17.1
⬆ If you are using Indium on 1.17.1+, you must update it to version 1.0.1 or later. Indium 1.0.0 is not compatible with Sodium 0.3.3.
A more detailed changelog is available for those interested: https://github.com/IrisShaders/Iris/blob/trunk/docs/changelogs/1.1.3/full.md