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Animation Sets
These 'Sets' are a collection of animations which can be applied to the agent under certain circumstances. These can be used to give more character and realism to your agents and can be applied in a range of ways
The core animations are used to change the animations which make up the 'Core' movements of the character. These can be setup using 'Animation/Core/Group' menu
Name | Description |
---|---|
idle | Used when the agent is not moving |
move | Used when the agent is moving a direction |
rotate | Used when the agent is turning to face a direction when stationary |
Name | Description |
---|---|
start | The entry animation |
middle | The animation of the action taking place |
end | the exit animation |
This section is used to define a length on the runtime of the of an animation set.
Will run for the length of the Set
Will aim to run to a certain length.
Will aim for a point within a range for each run of the animation set.
Animations Sets can be combined together in some circumstances. Picking from sets can be affected by changing the 'selection mode' and the Rigid Sets
This is a toggle, having it off will allows the selectors to combine from many different sets as having it on will force the animations to be used from one set
The selection mode changes the selector used by the system to make the collection to play.
Animations will be selected from the top down of the group, if more animations are needed it will continue selecting them as it works down the list for the collection to run.
Animations can be randomly selected for each row or column if the rigid set is turned off. If more animations are needed these will also be selected at random.
Bugs and Features can be requested at the following link
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