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Detonator Consumables delete themselves #282

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DarthFutuza opened this issue Dec 31, 2017 · 4 comments
Open

Detonator Consumables delete themselves #282

DarthFutuza opened this issue Dec 31, 2017 · 4 comments
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bug Doesn't work as intended. discussion Requires discussion among developers. priority:medium

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@DarthFutuza
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Since detonator type items were added as consumables, after placing your last one the item is removed from your inventory and you can't detonate. Eg sequencer

Possible Fixes:
*Don't remove until detonation is pressed, just set ammo count to 0?
*Two seperate stacks? A detonator button and detonator charges?
*Don't treat as consumable, make it a weapon with ammo?

@DarthFutuza DarthFutuza added bug Doesn't work as intended. priority:medium discussion Requires discussion among developers. labels Dec 31, 2017
@DarthFutuza DarthFutuza added this to the Versus Revision 3 milestone Dec 31, 2017
@Silverfang22
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Detonator weapon with mine consumables as ammo. Maybe make a special case where it gives you a detonator with mine consumables if you don't have one in inventory

@Silverfang22
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Also we're starting to touch the territory of consumables that use consumables...

A while back there was discussion of mines that could use grenades as their payload

@DarthFutuza
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Not sure why this got marked as closed, 65e6c28 didn't fix this, just improved it.

@DarthFutuza
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shot2024-04-23_01-37-44

Simple temp fix, prevent user from using the last charge! Okay we need to do something more clever, but here's a placeholder fix for now. See 609fc16.

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Labels
bug Doesn't work as intended. discussion Requires discussion among developers. priority:medium
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