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DECALDEF.txt
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DECALDEF.txt
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decal BulletChip1
{
pic CHIP1
shade "00 00 00"
}
decal BulletChip2
{
pic CHIP2
shade "00 00 00"
}
decal BulletChip3
{
pic CHIP3
shade "00 00 00"
}
decal BulletChip4
{
pic CHIP4
shade "00 00 00"
}
decal BulletChip5
{
pic CHIP5
shade "00 00 00"
}
decal BulletChipSmall1
{
pic CHIP1
translucent 0.5
shade "00 00 00"
randomflipx
randomflipy
}
decal BulletChipSmall2
{
pic CHIP2
translucent 0.5
shade "00 00 00"
randomflipx
randomflipy
}
decal BulletChipSmall3
{
pic CHIP3
translucent 0.5
shade "00 00 00"
randomflipx
randomflipy
}
decal BulletChipSmall4
{
pic CHIP4
translucent 0.5
shade "00 00 00"
randomflipx
randomflipy
}
decal BulletChipSmall5
{
pic CHIP5
translucent 0.5
shade "00 00 00"
randomflipx
randomflipy
}
stretcher BloodStretcher
{
StretchTime 15
GoalY 1.0
}
slider BloodSlider
{
SlideTime 15
DistY -1
}
combiner BloodSmearer
{
BloodStretcher
BloodSlider
}
decal BloodSmear1
{
pic BSMEAR1
opaqueblood
randomflipx
y-scale 0.5
animator BloodSmearer
}
decal BloodSmear2
{
pic BSMEAR2
opaqueblood
randomflipx
y-scale 0.5
animator BloodSmearer
}
decal BloodSplat1
{
pic BSPLAT1
translucent 0.84
opaqueblood
randomflipx
randomflipy
}
decal BloodSplat2
{
pic BSPLAT2
translucent 0.84
opaqueblood
randomflipx
randomflipy
}
decal BloodSplat3
{
pic BSPLAT3
translucent 0.84
opaqueblood
randomflipx
randomflipy
}
decal BloodSplat4
{
pic BSPLAT4
translucent 0.84
opaqueblood
randomflipx
randomflipy
}
decal BloodSplat5
{
pic BSPLAT5
translucent 0.84
opaqueblood
randomflipx
randomflipy
}
decal BloodSplat6
{
pic BSPLAT6
translucent 0.84
opaqueblood
randomflipx
randomflipy
}
decalgroup BloodSplat
{
BloodSplat1 1
BloodSplat2 1
}