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Releases: JRHard771/droplets

Droplets 1.3.1

11 Nov 00:05
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Droplets 1.3.1

This bug-fix release corrects a freeze that can occur when platforms lower with "Blood Droplets Spatter" enabled. It also reduces the frequency of blood mist spawning and adds an option for disabling it entirely.

See the notes on release 1.3.0 for more details on significant changes from 1.2.0 to 1.3.0!
https://github.com/JRHard771/droplets/releases/tag/v1.3.0

Droplets 1.3.0

10 Nov 20:45
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Droplets 1.3.0

This release adds a new feature, several tweaks, and two additional settings in the Droplets Options menu.

Changelog:

  • Blood squirts are now usually directed away from the source of damage.
  • Giblets have had +FLATSPRITE removed. I liked them better when they stood out.
  • Giblets now have a 1 in 3 chance of being queued with blood splats and removed when your blood limit is reached.
  • Blood pools will now remove themselves from the game if the monster that left them behind does not exist.
  • Blood squirts now create brief clouds of blood (red blood only; considering fixes).
  • Gibbed monsters now leave behind a lingering cloud of blood (red blood only; considering fixes).
  • Lowered the maximum setting for Blood Limit. No one should be setting it that high! (I mean, unless you've got a supercomputer.)
  • Blood droplet sprites now blend better with other blood graphics.
  • Ceiling droplets have had their dripping animation revised.
  • Added setting "Chunky Mode" to menu. If enabled, large blood squirts will also toss out a giblet.
  • Added setting "Blood Droplets Spatter" to menu. If enabled, large blood droplets will create smaller droplets on impact with the floor, creating more finely detailed patterns. This may increase the number of droplets spawned in-game considerably and may also affect performance adversely.
  • Removed limit on number of blood dripping sound effects that may play at once.
  • Made blood dripping sound effects attenuate at a shorter distance.
  • Revised visuals of blood fog on liquid surfaces.
  • Considerably improved blood fog performance in many scenarios.
  • Added compatibility actors for Doom Tribute. These will usually appear as warnings; feel free to ignore them.

Droplets 1.2.1

24 Oct 17:22
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Droplets 1.2.1

This bug-fix release corrects a crash that can occur when wall splats are removed from the map.

See the notes on release 1.2.0 for more details on significant changes from 1.1.0 to 1.2.0!
https://github.com/JRHard771/droplets/releases/tag/v1.2.0

Droplets 1.2.0

24 Oct 16:45
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Droplets 1.2.0

This release adds a new feature, several tweaks, and an additional setting in the Droplets Options menu.

Changelog:

  • Implemented new wall splats
  • Improved blood fog visuals and behavior
  • Randomized timing for drippy ceiling splats
  • Made gibs roll in midair and bounce more
  • Gibs are now affected by your blood gravity setting
  • Fixed an error that spawned blood pools when nothing had died
  • Added "Ludicrous Gibs" option: all deaths throw giblets!

Droplets 1.1.0

22 Jul 22:18
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Droplets 1.1.0

The first addition of features / functionality to Droplets since its resurrection! I've added the ability to adjust the level of gravity experienced by blood droplets; it's in the Droplets options menu with the rest of the settings. In addition, I have given blood fog an overhaul; it is now much more subtle and has a more varied appearance. As well as other aesthetic changes, I have also improved the compatibility with Hideous Destructor somewhat. Enjoy!

Changelog

  • Revised blood squirting behavior; it should now be more vertically varied.
  • Added new droplet floor "decal" variant.
  • Added seven visual variants of blood fog and overhauled blood fog behavior.
  • Added subtle splattering sound effects for blood droplets.
  • Added new CVar "blood_grav" for modifying blood gravity.
  • While bleeding out in Hideous Destructor, player now spawns a type of Blood Droplet.

Droplets 1.0.1

20 Jul 21:00
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Droplets 1.0.1

A quick patch for a few little issues.

Changelog

  • Renamed all SPLT* sprites to PLUD* to correct certain issues with Hideous Destructor
  • Made blood fog correctly account for the new universal blood droplet actor
  • Made ceiling drippers more drippy, because they need to be drippy
  • Touched up some of the floor splat artwork

Droplets 1.0.0 Release!

20 Jul 00:19
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Droplets 1.0.0 Release

Hey, Josh771 (formerly SidDoyle) here after a long hiatus. Having returned to the (G)ZDoom modding scene, I put myself through a crash course in ZScript and have been working steadily on updating Droplets (and other mods). I suggest that the previous releases of Droplets were really just versions 0.0.1 through 0.1.5 and would like to make this comeback release the true 1.0 release for Droplets! So I decree!

This release is more figurative perhaps than anything else, as it does not add an incredible amount of new features. However, I am now, once again, actively supporting Droplets. Who knows where it may go?

Changelog

  • Ported all DECORATE actors to ZScript classes.
  • Ported all ACS scripts to ZScript EventHandlers and custom functions.
  • Lots of internal reworking; future changes to Droplets should be easier to manage now.
  • Prevented potential Z-fighting for Droplets floor "decals." (Thanks, Nash!)
  • Added Floor Splats, blood floor "decals" that appear in various situations, intended to enhance variety.
  • Revised giblet physics.
  • Revised various blood variables and algorithms; blood behaves significantly differently in this release.
  • Added bare-bones compatibility; Droplets may or may not currently work with your favorite mods.

Note: Blood droplets creating fog on liquid floors may currently hinder performance, as blood fog has not yet been revised to take into account the new universal blood droplet actor. I intend to rework blood fog and make another release as soon as I have it in a satisfactory state.