Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Linux PC side support? #23

Closed
poVoq opened this issue Sep 6, 2019 · 5 comments
Closed

Linux PC side support? #23

poVoq opened this issue Sep 6, 2019 · 5 comments
Labels
wontfix This will not be worked on

Comments

@poVoq
Copy link

poVoq commented Sep 6, 2019

Assuming this uses the Nvidia SDK, than a Linux port should be feasible:
https://www.phoronix.com/scan.php?page=news_item&px=Video-Codec-SDK-9.0-Stable

SteamVR is supported under Linux and with Proton a surprising number of games can be made to run.

I realize that this is a tiny niche target, but with a high percentage of programmers that might be interested in contributing :)

@JackD83
Copy link
Collaborator

JackD83 commented Sep 6, 2019

ALVR is Build around DX11, cuda and some windows sound APIs. Unless someone really dedicated will come around, alvr will stay a windows only software

@andy-d1969
Copy link

Someone should ask in the VKx Discord channel: https://discordapp.com/invite/b29gDTn
That's where all SteamPlay / Proton / DXVK devs meet.
Since Google uses Linux for their Stadia game streaming service, Linux seems to be good for low latency game streaming.
If we take a look at the download count of Sidequest, there are at least around 500 Linux Quest users. https://sidequestvr.com/#/download
I think Vulkan could be used for the encoding. The GUI would need to be rewritten in QT or something cross platform. But i think for the most Linux users a config-file would be enough.
Someone asked also on the original ALVR issue tracker for a Linux port and polygraphene gave an answer explaining what is needed to be done:
polygraphene/ALVR#279

@JackD83
Copy link
Collaborator

JackD83 commented Sep 7, 2019

ALVR is grown over the years and depends heavily on windows and windows only apis. I’m not saying that a Linux port would not be possible, but it would rather be a rewrite than a port.
I have neither the time, the skill nor am I interested in doing this. But hey, its open source, everyone is invited to participate!

@poVoq
Copy link
Author

poVoq commented Sep 7, 2019

Yeah that is understandable, but at least the Oculus Quest side of this project could maybe be used in common, right?

@poVoq
Copy link
Author

poVoq commented Sep 7, 2019

Ahh and there was this project that might be worth a look:
https://github.com/MyrikLD/LinusTrinus

Edit: @Aang23 maybe something you would be also interested in?

@JackD83 JackD83 added the wontfix This will not be worked on label Oct 18, 2019
@JackD83 JackD83 closed this as completed Oct 18, 2019
@JackD83 JackD83 mentioned this issue Dec 10, 2019
ShootingKing-AM pushed a commit that referenced this issue Apr 12, 2024
[pull] master from alvr-org:master
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
wontfix This will not be worked on
Projects
None yet
Development

No branches or pull requests

3 participants