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Module.h
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Module.h
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#pragma once
#include "Globals.h"
class Application;
class PhysBody;
class Module
{
private :
bool enabled;
public:
Application* App;
Module(Application* parent, bool start_enabled = true) : App(parent), enabled(start_enabled)
{}
virtual ~Module()
{}
bool IsEnabled() const
{
return enabled;
}
void Enable()
{
if(enabled == false)
{
enabled = true;
Start();
}
}
void Disable()
{
if(enabled == true)
{
enabled = false;
CleanUp();
}
}
virtual bool Init()
{
return true;
}
virtual bool Start()
{
return true;
}
virtual update_status PreUpdate()
{
return UPDATE_CONTINUE;
}
virtual update_status Update()
{
return UPDATE_CONTINUE;
}
virtual update_status PostUpdate()
{
return UPDATE_CONTINUE;
}
virtual bool CleanUp()
{
return true;
}
virtual void OnCollision(PhysBody* bodyA, PhysBody* bodyB)
{
}
};