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在ubuntu 22.04的嵌入式服务器系统上报:could not initialize canvas #24
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rwxr-xr-x 1 root root 42M Apr 15 16:10 libmali.so.1.9.0 |
pls try to test it with newest glmark2 |
两个系统环境下用的同样的glmark2-es2-drm版本,都是 我也试过只把下面的覆盖过去,也不行 |
they are expected to be small. pls use the same glmark2 to test. (there's a knowing issue about old glmark2, it should be fixed in newer version) |
在ubuntu23.10的文件系统情况下,刚刚还做了Qt的交叉编译: |
For Debian-based OSs, this libmali uses vendor packaging, which would conflict with the unified libmali library(vendor packaging requires multiple sonames). The suggested way to use this libmali on Debian-based OS would be: |
在ubuntu22.04
下载源码后meson build 发现生成的.so只有8.2kb,ninja ---> ninja install 后,把安装目录的.so文件覆盖到系统/usr/lib/aarch64-linux-gnu/目录下
运行glmark2-es2-drm 报错:
root@localhost:/usr/lib/aarch64-linux-gnu# ls libmali* libMali* libEGL* libgbm* libGLES* -l -h
lrwxrwxrwx 1 root root 11 Apr 15 15:07 libEGL.so -> libEGL.so.1
-rwxr-xr-x 1 root root 8.2K Apr 15 15:07 libEGL.so.1
lrwxrwxrwx 1 root root 17 Apr 15 15:07 libGLESv1_CM.so -> libGLESv1_CM.so.1
-rwxr-xr-x 1 root root 8.2K Apr 15 15:07 libGLESv1_CM.so.1
lrwxrwxrwx 1 root root 14 Apr 15 15:07 libGLESv2.so -> libGLESv2.so.2
-rwxr-xr-x 1 root root 8.2K Apr 15 15:07 libGLESv2.so.2
lrwxrwxrwx 1 root root 18 Apr 15 15:07 libMaliOpenCL.so -> libMaliOpenCL.so.1
-rwxr-xr-x 1 root root 8.2K Apr 15 15:07 libMaliOpenCL.so.1
lrwxrwxrwx 1 root root 11 Apr 15 15:07 libgbm.so -> libgbm.so.1
-rwxr-xr-x 1 root root 8.2K Apr 15 15:07 libgbm.so.1
lrwxrwxrwx 1 root root 12 Apr 15 15:07 libmali-bifrost-g52-g13p0-gbm.so -> libmali.so.1
-rw-r--r-- 1 root root 3.6K Apr 15 14:59 libmali-hook-injector.a
lrwxrwxrwx 1 root root 17 Apr 15 15:07 libmali-hook.so -> libmali-hook.so.1
lrwxrwxrwx 1 root root 21 Apr 15 15:07 libmali-hook.so.1 -> libmali-hook.so.1.9.0
-rwxr-xr-x 1 root root 23K Apr 15 15:07 libmali-hook.so.1.9.0
lrwxrwxrwx 1 root root 12 Apr 15 15:07 libmali.so -> libmali.so.1
lrwxrwxrwx 1 root root 16 Apr 15 15:07 libmali.so.1 -> libmali.so.1.9.0
-rwxr-xr-x 1 root root 42M Apr 15 15:07 libmali.so.1.9.0
root@localhost:/usr/lib/aarch64-linux-gnu# glmark2-es2-drm
arm_release_ver: g13p0-01eac0, rk_so_ver: 10
Error: eglCreateWindowSurface failed with error: 0x3009
Error: eglCreateWindowSurface failed with error: 0x3009
Error: CanvasGeneric: Invalid EGL state
Error: main: Could not initialize canvas
同样的方法在ubuntu23.10系统下,能正常运行glmark2-es2-drm
root@localhost:~# glmark2-es2-drm
arm_release_ver: g13p0-01eac0, rk_so_ver: 10
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-G52
GL_VERSION: OpenGL ES 3.2 v1.g13p0-01eac0.fdf91928d758c45c1787782175b35c6a
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x480 fullscreen
[build] use-vbo=false: FPS: 60 FrameTime: 16.697 ms
[build] use-vbo=true: FPS: 60 FrameTime: 16.679 ms
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.671 ms
[texture] texture-filter=linear: FPS: 60 FrameTime: 16.693 ms
[texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.672 ms
[shading] shading=gouraud: FPS: 60 FrameTime: 16.701 ms
[shading] shading=blinn-phong-inf: FPS: 60 FrameTime: 16.693 ms
[shading] shading=phong: FPS: 60 FrameTime: 16.687 ms
[shading] shading=cel: FPS: 60 FrameTime: 16.691 ms
[bump] bump-render=high-poly: FPS: 60 FrameTime: 16.717 ms
[bump] bump-render=normals: FPS: 60 FrameTime: 16.681 ms
[bump] bump-render=height: FPS: 60 FrameTime: 16.685 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 60 FrameTime: 16.678 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 60 FrameTime: 16.703 ms
[pulsar] light=false:quads=5:texture=false: FPS: 60 FrameTime: 16.692 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 60 FrameTime: 16.689 ms
[desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.679 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.739 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 42 FrameTime: 24.119 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.690 ms
[ideas] speed=duration: FPS: 60 FrameTime: 16.689 ms
[jellyfish] : FPS: 60 FrameTime: 16.692 ms
[terrain] : FPS: 33 FrameTime: 30.709 ms
[shadow] : FPS: 60 FrameTime: 16.674 ms
[refract] : FPS: 58 FrameTime: 17.336 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 60 FrameTime: 16.681 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 60 FrameTime: 16.695 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.691 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 60 FrameTime: 16.677 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 60 FrameTime: 16.700 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 60 FrameTime: 16.686 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.689 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.691 ms
=======================================================
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