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Ren'Py Event Editor

Ren'Py Event Editor forked from this: Ren'Py Event Editor forum topic

Features:

  • Support to use as mod in any game(just ajust EE_config.rpy in Event Editor folder)

  • Support for DSE(Dating Sim Engine)

  • Support for mods / custom scenarios - see files in mods/test

  • You can test your events from menu

  • All generated events have EEout_ prefix:

    • Events from main plot have EEout_main_ prefix
    • Events from mods have EEout_mod_name_ prefix
  • Genterate buttons for all spekers added to speakers list:

    $ speakers["my_character_name_in_code"] = my_character_name_in_code
    
  • Easy add custom images folders:

    init -30 python:
      addBGs('my_custom_bgs', 'my_bg_prefix') #default prefix is 'bg'
      addEVs('my_custom_ev', 'my_ev_prefix') #default prefix is 'event'
      addChs('my_custom_ch')
    

Changes:

  • Now tutorial have screen shots
  • Some fixes in gui
  • Move gui to new renpy gui (Ren'Py v.6.99.11.1749)
  • Finished develop support for DSE(Dating Sim Engine)
  • Add EE_config.rpy to show default Event Editor configuration
  • Change way of adding new speakers to fix bug
  • Add test mod
  • Fix indentation on speakers lines again
  • Add Support for mods
  • Add some new base colors
  • Add imgs from Ren'Py Tutorial
  • Remove buggy basic speakers
  • Remove old comments
  • Comments make in EE are in next line
  • Fix indentation on speakers lines
  • Added some basic speakers
  • Added base bgs with black solid and Tango Palette
  • Automatic generate buttons for all images stored placed in game/images:
    • now png and jpg are supported
    • game/images/characters for charaters sprites
    • game/images/bgs for backgrounds
    • game/images/events for events
  • Save your events to game/events
  • All list are scrollable