Ren'Py Event Editor forked from this: Ren'Py Event Editor forum topic
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Support to use as mod in any game(just ajust EE_config.rpy in Event Editor folder)
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Support for DSE(Dating Sim Engine)
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Support for mods / custom scenarios - see files in mods/test
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You can test your events from menu
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All generated events have EEout_ prefix:
- Events from main plot have EEout_main_ prefix
- Events from mods have EEout_mod_name_ prefix
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Genterate buttons for all spekers added to speakers list:
$ speakers["my_character_name_in_code"] = my_character_name_in_code
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Easy add custom images folders:
init -30 python: addBGs('my_custom_bgs', 'my_bg_prefix') #default prefix is 'bg' addEVs('my_custom_ev', 'my_ev_prefix') #default prefix is 'event' addChs('my_custom_ch')
- Now tutorial have screen shots
- Some fixes in gui
- Move gui to new renpy gui (Ren'Py v.6.99.11.1749)
- Finished develop support for DSE(Dating Sim Engine)
- Add EE_config.rpy to show default Event Editor configuration
- Change way of adding new speakers to fix bug
- Add test mod
- Fix indentation on speakers lines again
- Add Support for mods
- Add some new base colors
- Add imgs from Ren'Py Tutorial
- Remove buggy basic speakers
- Remove old comments
- Comments make in EE are in next line
- Fix indentation on speakers lines
- Added some basic speakers
- Added base bgs with black solid and Tango Palette
- Automatic generate buttons for all images stored placed in game/images:
- now png and jpg are supported
- game/images/characters for charaters sprites
- game/images/bgs for backgrounds
- game/images/events for events
- Save your events to game/events
- All list are scrollable