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Support Windows x32 and MacOS #19
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Windows x32 should be possible really easily, as I probably just need to compile the native library for a different architecture. Sadly I have no experience with macOS development, and I'm not sure if there is a cross-compiler/toolchain that I can integrate into the existing CMake build setup. If you have more experience in that field, I would welcome some advice or pull requests :) |
I will try to investigate this. Thanks |
Hey. Is it possible to add support for Windows x32 and macOS?
DiscordGame SDK provides libraries for these systems
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