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Currently the Materials array causes 2048 variables like "Materials[22].Fresnel0" for a shader.
Would be much more intuitive to have only one variable with name "Materials".
Only found the reference https://www.opengl.org/wiki/GLAPI/glGetProgramResource without explicit description of how to get an array name only.
The text was updated successfully, but these errors were encountered:
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Currently the Materials array causes 2048 variables like "Materials[22].Fresnel0" for a shader.
Would be much more intuitive to have only one variable with name "Materials".
Only found the reference https://www.opengl.org/wiki/GLAPI/glGetProgramResource without explicit description of how to get an array name only.
The text was updated successfully, but these errors were encountered: