A very simple game written in C using the SDL2 library.
when done...
I have only built this game with gcc on Linux. It requires SDL2 to build.
# Requirments
sudo apt-get update
sudo apt-get install gcc
sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-image-dev
sudo apt-get libsdl2-mixer-dev
# Build
make -C src
# Run
./src/main.exe
# Set screen width [min is 400, max is 0.9*ScreenRes]
./src/main.exe -w 800
# Set screen height [min is 400, max is 0.9*ScreenRes]
./src/main.exe -h 600
# Set number of enemies [min is 1, max is 1000]
./src/main.exe -z 100
# Example: 400 enemies in a 450x999 window
./src/main.exe -z 400 -w 450 -h 999
- Bullets
projectile vs hit scan?
- if projectile...
- linked list with pre-allocated mem larger than |max lifetime of a bullet| * |bullets/sec|
- motion math...
- something to render...
- last_fram_pos ---> this_frame_pos line segment circle coll
- hitscan easy...
- line circ coll
- sound
- if projectile...
- Blood Animation? Store blood struct in each enemy with seperate position...
- Death (game over mechanic)