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Controller support for non steam non gog exe games #3789
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This is not a bug. Playnite doesn't change how game interprets device inputs. We don't have any system in place like Steam Input that would inject into a game and add support for devices that games natively do not support. It's also not something that's being planned to be added in near future because of huge amount of effort needed to implement something like this. #1871 |
Has anything related to this been done on v.11 ? |
no |
If anyone wants to work on this wrapper should they wait until the v.11 release ? I see a lot of non merges related to the version release |
No new features are being accepted for P10. I would recommend making at as a plugin for now and later, after P11 is out, submitting PR for it to be considered to be merged as built-in feature. |
Bug Description
I've briefly parsed through the recent open and closed issues regarding controllers and didn't find anything specific to this.
My Dualshock 4 is recognized by playnite but not recognized by the game once it's launched. It works if I have DS4W running in the background, this is a workaround that I dont really see in the documentation, so idk if its the intended way for playnite to work with ps controllers (launching the same -non steam- exe through steam big picture does not require me to have ds4w open, for example). It works on steam games (as it runs them through steam) and does not seem to be a mapping issue with playnite but an issue with playnite handing off the mapping to the game once it launches (maybe ¯|(ツ)/¯ ).
If ds4w should be always running when playing games that arent tied to any particular platform that information should be somewhere in the documentation, if its not, then it might be a bug.
To Reproduce
Diagnostics ID
??
Screenshots
No response
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