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[d3d9-dev] SWTOR logs. #49

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leonmaxx opened this issue Jan 20, 2019 · 10 comments
Open

[d3d9-dev] SWTOR logs. #49

leonmaxx opened this issue Jan 20, 2019 · 10 comments

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@leonmaxx
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Hello Joshua,

I tried to run Star Wars: The Old Republic using latest build of DXUP, result is black screen with some of 2D GUI elements, text, and some of them was misplaced.

Logs of DXVK and DXUP:
swtor_d3d11.log
swtor_dxgi.log
swtor_d3d9.log

Possibly they'll help getting DXUP working.

@misyltoad
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Can you provide an apitrace? I don't own this game.

@leonmaxx
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I'll try to get apitrace of it. SWTOR uses launcher with login, so I can't run client directly.

@rphsoftware
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rphsoftware commented Jan 20, 2019

Putting the d3d9.dll from apitrace next to the game file should do it, it will drop <Exefile name>.trace to your desktop

@leonmaxx
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Thanks, I'll try.

@leonmaxx
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Game have multiple processes swtor.exe running, probably that is why it generates multiple trace files.

@leonmaxx
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One of processes is used for running Chromium Embedded Framework.
Second process owns a window and possibly draws 2D GUI.
Third process draws 3D models.

@misyltoad
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This sounds like hell to debug.

@leonmaxx
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I'd start from logs:

[FAIL] Unimplemented operation texkill encountered.
[FAIL] Unimplemented operation dp2add encountered.
[FAIL] Unimplemented operation texldl encountered.

If I understand correctly this is a unsupported shader instructions?

@misyltoad
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I haven't implemented these yet. It's on my todo list.

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3 participants