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Taris - Multiple doors with extraneous security interface #396

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DarthParametric opened this issue Jun 14, 2020 · 1 comment
Closed
8 tasks done

Taris - Multiple doors with extraneous security interface #396

DarthParametric opened this issue Jun 14, 2020 · 1 comment
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Taris Issue occurs primarily on Taris Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc.

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@DarthParametric
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DarthParametric commented Jun 14, 2020

A number of doors across Taris are set up to be locked when the player is wearing a Sith uniform, or otherwise meant to be locked until certain conditions are met without being sliced. Rather than doing it properly, Bioware took the lazy route and just set the lock DC to 100, which results in the door having a security interaction UI even when it isn't locked. The doors should instead be set to use a key since they are locked/unlocked via script, usually fired by a trigger. Known doors with this behaviour:

  • Upper City South - Cantina entrance
  • Upper City North - Elevator to Lower City
  • Upper City North - Sith base (even T3 can't slice it if you can manage to get him to the door without hitting the trigger)
  • Upper City Cantina - Arena door (could also do with an OnFailToOpen bark string)
  • Lower City - Javyar's Cantina entrance
  • Lower City - Elevator to the Undercity
  • Swoop Platform - Exit doors
  • Davik's Estate - Hangar door

The Bek and Vulkar base entrance doors in Lower City also suffered from this issue, but were already addressed in #203. There's also Zaalbar's cell in the Lower Sewers, but that one is debatable, since most people will never have a chance to interact with it before triggering the cutscene.

@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Taris Issue occurs primarily on Taris Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc. labels Jun 14, 2020
@DarthParametric
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1.9.0 beta test observations: Seems like this caused an issue with the Undercity elevator door, causing the conversation with the guard to fail to unlock it. The original script uses ActionUnlockObject which no longer works. Switching it to the SetLocked function works as intended.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Taris Issue occurs primarily on Taris Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc.
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