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Taris Lower City Javyar's Cantina - Twi'lek males lack appearance variety #72

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DarthParametric opened this issue Apr 26, 2019 · 12 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Taris Issue occurs primarily on Taris Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc.

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@DarthParametric
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DarthParametric commented Apr 26, 2019

  • Black Vulkars vs Calo Nord cutscene. The two Twi'lek males are both green. Possibly switch one to a different colour.
  • The Twi'lek males in the bounty office are all using the same green head. Possibly switch some to a different colour.
@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Taris Issue occurs primarily on Taris Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc. labels Apr 26, 2019
@DarthParametric
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Seems like this will probably require an added appearance.2da row or two. There is no row for the orange head using the unique Twi'lek male body, and no rows for the blue head at all outside Griff's.

@JCarter426
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JCarter426 commented May 14, 2019

Calo's victims seem to transform:
swkotor 2019-05-14 14-48-13-60
swkotor 2019-05-14 14-48-21-96

The bounty hunter by Zax (not pictured) also looked a little odd in commoner clothing. Wpuld be better to keep the Twi'lek clothes I think, although that might be down to his equipment slot.

@DarthParametric
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DarthParametric commented May 15, 2019

That's weird. The two bounty hunters near Zax should bother be wearing armour.

Calo's orange attacker should be using the Twi'lek body, like the green guy, not commoner clothes. I guess the switching wasn't noticeable before because they were identical, but I guess that must be a script issue.

INI setup (with some revised notes)

;
;CHANGE APPEARANCE ID TO ADDED BLUE HEAD FOR TIER 3, 2DAMEMORY11
;
[tar03_bounhun031.utc]
!Destination=modules\tar_m03ae.mod
Appearance_Type=48
AddField0=gff_tar03_bounhun031_Equip_ItemList_1_0
[gff_tar03_bounhun031_Equip_ItemList_1_0]
FieldType=Struct
Path=Equip_ItemList
Label=
TypeId=2
AddField0=gff_tar03_bounhun031_EquippedRes_0
[gff_tar03_bounhun031_EquippedRes_0]
FieldType=ResRef
Label=EquippedRes
Value=g_a_class7004
;
;APP 450 IS UNUSED ORANGE TWI'LEK BODY TEXTURE WITH ORANGE HEAD. PROBABLY TIER 3
;
[tar03_bounhun033.utc]
!Destination=modules\tar_m03ae.mod
Appearance_Type=450
AddField0=gff_tar03_bounhun033_Equip_ItemList_1_0
[gff_tar03_bounhun033_Equip_ItemList_1_0]
FieldType=Struct
Path=Equip_ItemList
Label=
TypeId=2
AddField0=gff_tar03_bounhun033_EquippedRes_0
[gff_tar03_bounhun033_EquippedRes_0]
FieldType=ResRef
Label=EquippedRes
Value=g_a_class4005
;
;APP 450 IS UNUSED ORANGE TWI'LEK BODY TEXTURE WITH ORANGE HEAD. PROBABLY TIER 3
;
[tar03_taproom033.utc]
!Destination=modules\tar_m03ae.mod
Appearance_Type=450
;
;2DAMEMORY10 = Alien_Twilek_Male_Orange_TwiBody
;
[bp_dead3.utc]
!Destination=modules\tar_m03ae.mod
Appearance_Type=2DAMEMORY10

Can you check what the added appearance.2da row IDs are and compare them to the patched UTCs?

@ebmar
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ebmar commented May 15, 2019

They have different UTC for before and after the ambush cutscene, hence the transformation. By memory; for the after ones are bp_deadxx or something - sorry can't be more specific at the time being.

@DarthParametric
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Yeah clearly I made a hash job of it. I'll have to go back and redo it properly.

@JCarter426
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JCarter426 commented May 15, 2019

Here's how the bounty hunters look:
swkotor 2019-05-14 23-44-18-55

bp_dead3 - appearance 517 - Alien_Twilek_Male_Orange_TwiBody

@DarthParametric
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What the hell. Can you crack open the module and see what appearance IDs they ended up with and what their inventory looks like?

@JCarter426
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JCarter426 commented May 15, 2019

tar03_bounhun033 matches your INI code, appearance 450 and equipped with class 4 armor.
tar03_bounhun032 appears to be the original setup, appearance 39 (green) with no armor.
m03ae_bh.zip

@DarthParametric
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tar03_bounhun031 should have been the other one. Wasn't the third bounty hunter a Rodian?

@JCarter426
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JCarter426 commented May 15, 2019

Ah, it was 31, I just mistyped.
tar03_bounhun031.zip

@DarthParametric
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DarthParametric commented May 16, 2019

I see what the problem is. It's that I'm an idiot. I didn't give them feats to wear the armour, so the game is unequipping it and they end up reverting to their naked appearance.

But that's also a Bioware mistake as well. They also have guns equipped, but they don't have proficiencies for those either.

Regarding the Calo bait, I made two mistakes there. I used the vanilla appearance row 450, which is an orange-headed commoner body instead of the added 2DAMEMORY10 which is an orange-headed Twi'lek body. And as @ebmar said, the positions of the "dead" versions switch around and I edited the wrong one (bp_dead3 instead of bp_dead2).

@DarthParametric
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Going to revert the addition of the TSL blue male Twi'lek head and switch that bounty hunter back to vanilla green. The two added blue appearance.2da rows and associated heads.2da row weren't used for anything else, so their config data can be removed altogether.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Taris Issue occurs primarily on Taris Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc.
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