Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Kerbalism support? #556

Closed
ghost opened this issue Jun 28, 2016 · 11 comments
Closed

Kerbalism support? #556

ghost opened this issue Jun 28, 2016 · 11 comments

Comments

@ghost
Copy link

ghost commented Jun 28, 2016

It'd be nice if the life support mod Kerbalism was supported (well, it's Realism profile supported). I prefer it to TAC-LS, and I can guess some other people do. I could likely do this, but i'd probably make the prices and stuff unrealistic.

@NathanKell
Copy link
Member

My understanding was that Kerbalism was deliberately aimed at being a "lighter" TACLS and RemoteTech. Not so?

@jwvanderbeck
Copy link
Contributor

Seems like it would be a handful given that Kerbalism appears to be an
entire mod suite on its own.

On Tue, Jun 28, 2016 at 2:52 PM, NathanKell notifications@github.com
wrote:

My understanding was that Kerbalism was deliberately aimed at being a
"lighter" TACLS and RemoteTech. Not so?


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#556 (comment), or mute
the thread
https://github.com/notifications/unsubscribe/AAJ1Zkue5GYdbrrFZI6WdftX9HJVPEm0ks5qQZeEgaJpZM4JAklN
.

@ghost
Copy link
Author

ghost commented Jun 28, 2016

@NathanKell Actually, Kerbalism has more features than TAC-LS. As far as I know, Kerbalism will notify you and stop time warp if, for example, one of your ships is running low on, say, food, or oxygen. Kerbalism also has solar storms, malfunctions, stress, and alot more. Not trying to put down TAC-LS as an inferior mod....

@NathanKell
Copy link
Member

Ok, then perhaps it's time to revisit. Certainly the comm side of it was always (IIRC) sold as as a "lite" version--i.e. what we'll likely get in 1.2--not RT's level of complexity. RO being a realism suite, we have been of course less than enthusiastic about lite or "gamplay first!!!one" mods. :]

@jwvanderbeck
Copy link
Contributor

The problem I see with it is that it is an entire suite of mods, kind of like RO is itself. It's TACLs, It's RT, It's TestFlight, etc, etc.

Is it even possible to take parts of it and not the others?

@ghost
Copy link
Author

ghost commented Jun 28, 2016

@jwvanderbeck With it's "profiles" you can enable some parts, disable others, and modify some. It has a realism profile, etc etc.

@jwvanderbeck
Copy link
Contributor

Ahh cool, because some parts of it do some neat.

@Zarbizaure
Copy link
Contributor

Kerbalim has some great options that others mods don't have, like radiation or crew psychological status. However, it is less advanced for the com section/life support section (I believe it lacks water). It could be good to implement only some parts of it (the greenhouse, radiations, quality of life, malfunctions, space weather and status monitor), and to let the others be managed by RT/TACLS but this is probably hardcoded into the .dll plugin and there's probably no way to change it withouth help from ShotgunNinja.

@ghost
Copy link
Author

ghost commented Jul 6, 2016

Kerbalism does have water (just enabled the realism profile, aka renaming "Realism.cfg-disabled" to "Realism.cfg" and "default.cfg" to "default.cfg-disabled". Also, ANY part of it can be disabled w/ a profile. With a new profile, you could make ORE an essential resource if you wanted to (not that you would want to)!

@ghost
Copy link
Author

ghost commented Jul 24, 2016

I've made the first step to integrate TACLS and Kerbalism automated or if no LifeSupport to prefere on for later use.

I need a bit input if anything works fine and what kind of Modules we will integrate.

In particular we have to test if the Backgroundprocessing of Kerbalism can handle

MudulGenerator and ModuleResourceConverter and up to which TimeWarp it is then safe.

KSP-RO/RealismOverhaul#1309 (comment)

@ghost
Copy link
Author

ghost commented Jul 24, 2016

Would it be possible w/ RSS to intergrate actual magnetosphere data, etc, if known w/ Kerbalism's radiation mechanic?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants