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3.3.0 #324
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This won't change the behaviour of GOKZ_Jointeam, that will still stop your timer if you go to spectator.
The check is done before accessing the gamerules in the EnableDemoRecord function when the demofix is enabled. When you have set Demofix to be disabled it will attempt to access the Gamerules too early during map load, causing an "Couldn't find gamerules proxy entity" exception. This commit fixes that issue by making sure that we are only running the SetProp when the map is actually running.
In case the map is the wrong version, or the server is not updated the user might not realize that the run will not be saved in the global api. To avoid the confusion, we show them an error message. To prevent spam of the message, we first check if the server is intended to be global, by verifying that the GlobalApi plugin has a key set. Further if the user already has a run going when resetting the timer, they will not get the message again. If they stop the timer and start it again, it will show the message again.
This allows server owners to disable the warnings for non-global maps. This is useful in cases where you host a lot of non-global maps on your server. The default value is to warn users about non-global times, as most servers that have the GlobalAPI Key set mainly host global maps.
Adds a message that will show in case a player has the timer off and creates a CP in an area that is marked to have CPs disabled. If the timer is running, the player will not be able to create a CP. It adds the message so that the user can test in what places its possible to create CPs without having the timer on. This reduces confusion and makes the routing process easier.
Fix bot being stuck at 0,0,0 caused by invalid ArrayList block size
Add warning message when starting a non-global run
Check if map is running also when Demofix is disabled
Show warning on CP in CP disabled area
Fix mapping api bugs
Update the first tick takeoff info in case of jumpbug
Use server sided footsteps
…tting in spectator mode
Dynamically add bots to server when needed instead of leaving them sitting in spectator mode
Add option to show who's spectating you
No longer validate jump if it was invalidated in the same tick
Revert space to tab changes in jump reports
Fix broken ladderhop detection
Ignore triggerfix for trigger_push
…ons, track jumpbugs in HUD (#296) * Increase and optimize HUD update speed, add advanced speed color options, track jumpbugs in HUD * Put jumpbug indicator into default speed panel, renamed deadstrafe indicator, add HUD updaterate options * Cache updaterate option as global variable, add default options for update rate * Merge branch 'dev' of https://github.com/KZGlobalTeam/gokz into better-hud
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gokz_warn_for_non_global_map
cvar)