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[Bug]: Finger tracking constantly lost #93
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Could you provide a timestamp that shows the issues? You are probably talking about the problems at the end of the stream?
There are some ways to reduce stutter by lowering the resolution: https://github.com/Kariaro/VRigUnity/wiki/Optimizing Camera angle, lighting and how close your hands are to the camera can change the accuracy of the tracking. I’m not working on this app currently but please tell me if the link above doesn’t fix your issues :) |
There's one at the very start of the video, 0:37 to be precise: https://www.youtube.com/live/1pHrDu1hecI?si=k58XSfsTNNjxKqoR&t=37 Shows the issue perfectly and a similar situation occurs all throughout. |
I had antialiasing disabled, hidden the model / UI, didn't use virtual camera and had camera resolution of 640x360 (30hz) during that stream. |
It was also running on Ryzen 7 CPU with Nvidia Geforce GTX 1660 TI graphic card. Webcam was Logitech HD Pro C920 with good light conditions. Using a paid competitor software to do the same hand / finger tracking through webcam (webcammotioncapture) worked fine. |
It's a shame to hear this software is no longer worked upon, as it's the best available free solution for this type of tracking that I could find. |
It’s a lot of code to maintain for multiple systems :3 There might be an earlier version of this app with less features that works better but I don’t think I could help you with this problem currently :( Hope your streams goes well! |
When I have time I might make some changes and look at all the previously reported bugs including this one 👍 |
OS
Windows
App Version
0.5.0
Description
There's an issue with tracking of fingers being constantly lost or not picked up straight away, while tracking of wrists (and everything else) is working fine. Happens when using this program in conjunction with vSeeFace. Changing settings doesn't seem to fix the problem.
VOD Showing the issue: https://www.youtube.com/live/1pHrDu1hecI?si=I3io7epS-T0PYhCN
Logs
No response
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