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Shield.cpp
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Shield.cpp
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#include "stdafx.h"
#include "Overx64.h"
#include "HackProcess.h"
#include "Player.h"
#include "DirectX.h"
#include "Menu.h"
#include "VMProtectSDK.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
#define SAFE_RELEASE(P) \
if (P) { \
P->Release(); \
P = NULL; \
}
BEGIN_MESSAGE_MAP(COverx64App, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
CHackProcess HackProcess;
COverx64App::COverx64App() {
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
}
COverx64App theApp;
PCSTR MyWindowName = " nenene";
HWND MyHwnd;
PCSTR GameWindowName = "�����ȷ�";
PCSTR GamePorcessName = "Overwatch.exe";
HWND GameHwnd;
RECT GameRectSize;
PROCESSENTRY32 GamePorcess;
bool GameWindowMinimize = false;
bool GameWindowResize = false;
extern GameOffsets _GameOffsets;
extern CHackProcess HackProcess;
MyRectangle rectangle;
char zhuchengxu[64];
char tou[64];
char wei[64];
DWORD ID;
INT Read_INT(INT64 address, DWORD ����ID) {
HANDLE �ڴ���������;
BOOL A;
INT ReadValue;
if (����ID == -1) {
�ڴ��������� = GetCurrentProcess();
} else {
�ڴ��������� = OpenProcess(2035711, NULL, ����ID);
}
A = ReadProcessMemory(�ڴ���������, (LPVOID)address, &ReadValue, 4, NULL);
CloseHandle(�ڴ���������);
if (A == FALSE) {
return INT(-1);
} else {
return ReadValue;
}
}
BOOL COverx64App::InitInstance() {
CWinApp::InitInstance();
AfxEnableControlContainer();
CShellManager *pShellManager = new CShellManager;
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
MyCreateWindow();
return TRUE;
}
LRESULT CALLBACK WinProc(HWND hWnd, UINT Message, WPARAM wParam,
LPARAM lParam) {
switch (Message) {
case WM_PAINT:
DirectXInit();
DirectXRender();
break;
case WM_DESTROY:
CleanupDX();
PostQuitMessage(1);
return 0;
default:
return DefWindowProc(hWnd, Message, wParam, lParam);
break;
}
return 0;
}
void COverx64App::MyCreateWindow() {
::CreateThread(0, 0, (LPTHREAD_START_ROUTINE)GetGameWindowRect, 0, 0, 0);
WNDCLASSEX wndClass;
wndClass.cbClsExtra = NULL;
wndClass.cbSize = sizeof(WNDCLASSEX);
wndClass.cbWndExtra = NULL;
wndClass.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(0, 0, 0));
wndClass.hCursor = ::LoadCursor(0, IDC_ARROW);
wndClass.hIcon = ::LoadIcon(0, IDI_APPLICATION);
wndClass.hIconSm = ::LoadIcon(0, IDI_APPLICATION);
wndClass.hInstance = theApp.m_hInstance;
wndClass.lpfnWndProc = WinProc;
wndClass.lpszClassName = MyWindowName;
wndClass.lpszMenuName = MyWindowName;
wndClass.style = CS_VREDRAW | CS_HREDRAW;
if (!RegisterClassEx(&wndClass)) exit(1);
GameHwnd = FindWindow(0, GameWindowName);
if (GameHwnd) {
GetWindowRect(GameHwnd, &GameRectSize);
MyHwnd = CreateWindowEx(
WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_LAYERED | WS_EX_TOOLWINDOW,
MyWindowName, MyWindowName, WS_POPUP, 1, 1, 1920, 1080, 0, 0, 0, 0);
SetLayeredWindowAttributes(MyHwnd, 0, 1, LWA_ALPHA);
SetLayeredWindowAttributes(MyHwnd, 0, RGB(0, 0, 0), LWA_COLORKEY);
ShowWindow(MyHwnd, SW_SHOW);
}
MSG Message;
ZeroMemory(&Message, sizeof(Message));
while (GetMessage(&Message, NULL, 0, 0)) {
TranslateMessage(&Message);
DispatchMessage(&Message);
Sleep(1);
}
}
extern GameDataWork _GameData;
extern MyMenu MyMenuA;
extern MyChack Buttn_ESP;
extern MyChack Buttn_Health;
extern MyChack Buttn_Distance;
extern MyChack Buttn_AimBot;
extern MyChack Buttn_AimBotPre;
extern MyChack Buttn_AimBotSpeed;
extern MyChack Buttn_Team;
extern MyHealthButton HealthStyle;
extern MyAimBotHeight AimBotHeight;
extern MyAimBotKey AimBotKey;
extern MyAimBotSpeed Buttn_AimBotSpeedInt;
extern MyChangeButton AimBotPre;
extern MyChangeButton AimBotPreHealth;
extern MyChack Buttn_AimBotPre;
extern MyChack Buttn_AimBotPreHealth;
void GetGameWindowRect() {
while (true) {
GameHwnd = NULL;
GameHwnd = FindWindow(0, GameWindowName);
if (GameHwnd == 0) exit(0);
if (GetKeyState(VK_INSERT) & 0x8000) {
MyMenuA.MyMenuHideShow = !MyMenuA.MyMenuHideShow;
Sleep(100);
}
if (MyMenuA.MyMenuHideShow) {
MyMenuA.MyClickPoint(GetMousePoint());
HealthStyle.MyButtonClick(GetMousePoint());
AimBotHeight.MyButtonClick(GetMousePoint());
AimBotKey.MyButtonClick(GetMousePoint());
Buttn_AimBotSpeed.MyChackClick(GetMousePoint());
Buttn_AimBotPre.MyChackClick(GetMousePoint());
Buttn_AimBotPreHealth.MyChackClick(GetMousePoint());
Buttn_ESP.MyChackClick(GetMousePoint());
Buttn_Health.MyChackClick(GetMousePoint());
Buttn_Distance.MyChackClick(GetMousePoint());
Buttn_AimBot.MyChackClick(GetMousePoint());
Buttn_AimBotPre.MyChackClick(GetMousePoint());
Buttn_Team.MyChackClick(GetMousePoint());
Buttn_AimBotSpeedInt.MyButtonClick(GetMousePoint());
AimBotPreHealth.MyButtonClick(GetMousePoint());
AimBotPre.MyButtonClick(GetMousePoint());
}
if (GameHwnd) {
if (!_GameData.GameProcessID) {
_GameData.GameProcessID =
HackProcess.GetProcess((char *)GamePorcessName, &GamePorcess);
_GameData.GameModuleOffset = HackProcess.GetProcessModuleOffset();
}
RECT targetSize = RECT();
GetWindowRect(GameHwnd, &targetSize);
if (targetSize.left <= 0 && targetSize.top <= 0 &&
targetSize.right <= 0 && targetSize.bottom <= 0) {
GameWindowMinimize = true;
continue;
}
GameWindowMinimize = false;
RECT borderSize = RECT();
GetClientRect(GameHwnd, &borderSize);
DWORD dwStyle = GetWindowLong(GameHwnd, GWL_STYLE);
int windowheight;
int windowwidth;
int borderheight;
int borderwidth;
if (rectangle.Width != (targetSize.bottom - targetSize.top) &&
rectangle.Width != (borderSize.right - borderSize.left))
GameWindowResize = true;
rectangle.Width = targetSize.right - targetSize.left;
rectangle.Height = targetSize.bottom - targetSize.top;
rectangle.Left = targetSize.left;
rectangle.Top = targetSize.top;
_GameData.rect = rectangle;
if ((dwStyle & WS_BORDER) != 0) {
windowheight = targetSize.bottom - targetSize.top;
windowwidth = targetSize.right - targetSize.left;
rectangle.Height = borderSize.bottom - borderSize.top;
rectangle.Width = borderSize.right - borderSize.left;
borderheight = (windowheight - borderSize.bottom);
borderwidth = (windowwidth - borderSize.right) / 2;
/ borderheight -= borderwidth; // remove bottom
targetSize.left += borderwidth;
targetSize.top += borderheight;
rectangle.Left = targetSize.left;
rectangle.Top = targetSize.top;
_GameData.rect = rectangle;
}
MoveWindow(MyHwnd, targetSize.left, targetSize.top, rectangle.Width,
rectangle.Height, true);
}
Sleep(1);
}
}