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Dead NPCs #12
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@Ichthysdekilt Hmm, seems like merchants get killed somehow even though they have a mutation which makes them ignore zombie and mutant species pretty much, now, can you elaborate, which area are you talking about with these two henchmen, can you provide other examples with other rooms where enemies are not spawning properly if you can?Every room that seems to be broken in your opinion |
@Kenan2000 Sure thing! I haven't finished it yet, but here's where I've seen it so far: -Castlelan17 - All enemies on floor dead, apparently wandered into lava? -HiveCaves5 - All enemies dead near two pre-destroyed glowing tendrils -Castlelan26 (This is the floor I think the 2 henchmen were supposed to be on) - all enemies on floor dead other than a few non-BL9 zombies -Castelan33 - Enemies in this room dead, near some pre-exploded glowing tendrils. Also some remains that look like maybe a trader? Sorry I you don't see the corpses - I'm a bit OCD about burning them and hauling their stuff off. -Castelan45 - Most enemies dead, random hole in the floor? More TBD as this is the farthest I've gotten. |
It's going to be a little while before I can manage to get to the next location, but will continue to update (if it's useful) once I do |
I'm finally working through the BL9 content and I keep running into situations like the below in totally new, unexplored areas:
I suspect it the gear left behind must be merchants, but it also happened in the area where you're supposed to fight the two henchmen - either neither spawned or they spawned dead or were killed by something - I'm not really sure, and numerous other places. When I got to the room that was supposed to have the henchmen I was attacked by a regular zombie and a regular boomer, which I assume wasn't the fight that was intended?
Version: 11581
Mods: mods.txt
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