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Update GLSL_EXT_ray_query.txt (#154)
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Clarify rayQueryGetIntersectionCandidateAABBOpaqueEXT description

Co-authored-by: gnl21 <gnl021@gmail.com>
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Tyler Nowicki and gnl21 committed Mar 4, 2021
1 parent e4131a0 commit ab928c8
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions extensions/ext/GLSL_EXT_ray_query.txt
Original file line number Diff line number Diff line change
Expand Up @@ -16,15 +16,16 @@ Contributors
Daniel Koch, NVIDIA
Tobias Hector, AMD
Joshua Barczak, Intel
Tyler Nowicki, Huawei

Status

Complete

Version

Last Modified Date: 2021-02-03
Revision: 15
Last Modified Date: 2021-03-04
Revision: 16

Dependencies

Expand Down Expand Up @@ -431,8 +432,7 @@ Additions to Chapter 8 of the OpenGL Shading Language Specification

bool rayQueryGetIntersectionFrontFaceEXT(rayQueryEXT q, bool committed);

Returns whether current intersection is front face or back facing
triangle.
Returns 'true' if the current intersection is a front facing triangle.

If <committed> is 'true' returns value for committed intersection.
If <committed> is 'false' returns value for candidate intersection.
Expand All @@ -442,8 +442,7 @@ Additions to Chapter 8 of the OpenGL Shading Language Specification

bool rayQueryGetIntersectionCandidateAABBOpaqueEXT(rayQueryEXT q);

Returns whether current candidate intersection is opaque geometry
or not.
Returns 'true' if the current candidate intersection is an opaque AABB.

Syntax:

Expand Down Expand Up @@ -526,3 +525,4 @@ Revision History
rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT
(vulkan issue 2432)
15 2021-02-03 dgkoch Clarify the SPIR-V mapping for the 'committed' arg (vulkan issue 2516)
16 2021-03-04 tnowicki Clarify GetIntersectionFrontFace and GetIntersectionAABBOpaque

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