Skip to content

Release for Vulkan SDK 1.2.182

Compare
Choose a tag to compare
@billhollings billhollings released this 28 Jun 15:23
4f7f0dc
  • Add support for extensions:
    • VK_KHR_imageless_framebuffer
  • Advertise Vulkan extension functions only from enabled extensions.
  • Make vkGetPastPresentationTimingGOOGLE() queuing behavior compliant with Vulkan spec.
  • Expose vkGetIOSurfaceMVK() and vkUseIOSurfaceMVK() without requiring Objective-C.
  • Default MoltenVK build using C++17 and compiler optimization setting -O2.
  • API fix to remove #include "SPIRVReflection.h" from SPIRVToMSLConverter.h header.
  • Support Xcode 12.5 build settings, build warnings, and SDK change to availability of
    [MTLDevice supportsBCTextureCompression] on Mac Catalyst.
  • Add support for new AMD devices supporting 32 lanes.
  • Improve handling of sampler border color and mirror edge clamp.
  • Improve cache hits when matching SPIRVToMSLConversionConfiguration structs to each other
    to find a cached shader, by only considering resources from the current shader stage.
  • Rename kMVKShaderStageMax to kMVKShaderStageCount.
  • Fix crash when requesting MTLCommandBuffer logs in runtime debug mode on older OS versions.
  • Fix synchronization issue with locking MTLArgumentEncoder for Metal Argument Buffers.
  • Fix race condition on submission fence during device loss.
  • Fix crash due to incorrect number of attachments when clearing.
  • Fix crash using memoryless storage for input attachments on Apple Silicon.
  • Fix issue where M1 GPU does not support reusing Metal visibility buffer offsets
    across separate render encoders within a single Metal command buffer (Vulkan submit).
  • On command buffer submission failure, if MVKConfiguration::resumeLostDevice enabled, do not release
    waits on VkDevice, and do not return VK_ERROR_DEVICE_LOST, unless VkPhysicalDevice is also lost.
  • Fix inconsistent handling of linear attachment decisions on Apple Silicon.
  • Fix small memory leak during swapchain creation.
  • Fix stencil clear incorrectly using using the depth loadOp, when stencil is smaller than render area.
  • Reorganize coherent texture flushing on memory map and unmap`.
  • Fix issues where data in temporary internal buffers are discarded while in use.
  • Protect against crash when retrieving MTLTexture when VkImage has no VkDeviceMemory bound.
  • Adjust some VkPhysicalDeviceLimits values for Vulkan and Metal compliance.
  • Fix internal reference from SPIRV_CROSS_NAMESPACE_OVERRIDE to SPIRV_CROSS_NAMESPACE.
  • Add label strings to MTLCommandBuffers, based on use type, for GPU Capture debugging.
  • Add Scripts/runcts script as a convenience for running Vulkan CTS tests.
  • Support Xcode 13 SDK APIs and build settings.
  • Update dependency libraries to match Vulkan SDK 1.2.182.
  • Update to latest SPIRV-Cross version:
    • MSL: Handle array of IO variable with Component decoration.
    • MSL: Handle array with component when we cannot rely on user() attrib.
    • MSL: Improve handling of split tessellation access chains.
    • MSL: Always enable support for base vertex/index on iOS.