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external/vulkancts/mustpass/1.1.2/src/master.txt
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# This file contains tests exclusive to Android CTS. These | ||
# tests are excluded from Khronos CTS mustpass as they are | ||
# either not applicable, or go beyond Khronos' conformance | ||
# requirements. | ||
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dEQP-VK.api.info.android.* | ||
dEQP-VK.spirv_assembly.instruction.compute.android.* | ||
dEQP-VK.spirv_assembly.instruction.graphics.android.* |
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# Issue 218: Excluded built-in function precision tests | ||
dEQP-VK.glsl.builtin.precision.clamp.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.cos.mediump_* | ||
dEQP-VK.glsl.builtin.precision.div.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.max.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.min.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.mod.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.reflect.highp_compute.vec4 | ||
dEQP-VK.glsl.builtin.precision.sin.mediump_compute.* | ||
dEQP-VK.glsl.builtin.precision.tan.mediump_compute.* | ||
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# Excluded texture function tests according to the Android GLES3 issue list | ||
dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_fragment | ||
dEQP-VK.glsl.texture_functions.texturegrad.samplercubeshadow_vertex | ||
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# Excluded sparse version of the above texture function tests | ||
dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_fragment | ||
dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_vertex | ||
dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_fragment | ||
dEQP-VK.glsl.texture_functions.texturegrad.sparse_isamplercube_vertex | ||
dEQP-VK.glsl.texture_functions.texturegrad.sparse_usamplercube_fragment | ||
dEQP-VK.glsl.texture_functions.texturegrad.sparse_isampler3d_vertex | ||
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# Issue 419: Failing sparse tests (Image mismatch) | ||
dEQP-VK.glsl.texture_functions.texture.sparse_isampler2d_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_usampler2d_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_isamplercube_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_usamplercube_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_isampler2darray_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_usampler2darray_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_isampler3d_bias_fragment | ||
dEQP-VK.glsl.texture_functions.texture.sparse_usampler3d_bias_fragment | ||
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# Issue 420: Exclude problematic clipping tests | ||
dEQP-VK.clipping.clip_volume.clipped.large_points | ||
dEQP-VK.clipping.clip_volume.clipped.wide_lines_axis_aligned | ||
dEQP-VK.clipping.clip_volume.clipped.wide_lines_diagonal | ||
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# Issue 431: Excluded copies and blitting tests | ||
dEQP-VK.api.copy_and_blit.core.blit_image.simple_tests.scaling_and_offset.b8g8r8a8_unorm_linear | ||
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# CTS issue 426, spec issue 403 | ||
dEQP-VK.spirv_assembly.instruction.compute.opfunord.* | ||
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# New tests from AOSP | ||
dEQP-VK.texture.explicit_lod.* | ||
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#VK-GL-CTS 110: Excluded wsi android tests as they require android loader support | ||
dEQP-VK.wsi.android.surface.query_devgroup_* | ||
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#VK-GL-CTS 749 | ||
dEQP-VK.glsl.builtin.precision.atan2.mediump_compute.* |
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dEQP-VK.* |
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# Issue 217: Built-in function precision test issues | ||
dEQP-VK.glsl.builtin.precision.dot.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.smoothstep.mediump_compute.* | ||
dEQP-VK.glsl.builtin.precision.smoothstep.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.acosh.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.atanh.highp_compute.* | ||
dEQP-VK.glsl.builtin.precision.atanh.mediump_compute.* | ||
dEQP-VK.glsl.builtin.precision.reflect.mediump_compute.scalar | ||
dEQP-VK.glsl.builtin.precision.reflect.highp_compute.scalar | ||
dEQP-VK.glsl.builtin.precision.acos.mediump_compute.* | ||
dEQP-VK.glsl.builtin.precision.atan.mediump_compute.* | ||
dEQP-VK.glsl.builtin.precision.inverse.highp_compute.mat2 | ||
dEQP-VK.glsl.builtin.precision.refract.* | ||
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# Issue 233: Negative zero flat varying issue | ||
dEQP-VK.glsl.builtin.function.common.frexp.float_highp_vertex | ||
dEQP-VK.glsl.builtin.function.common.frexp.vec2_highp_vertex | ||
dEQP-VK.glsl.builtin.function.common.frexp.vec3_highp_vertex | ||
dEQP-VK.glsl.builtin.function.common.frexp.vec4_highp_vertex | ||
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# Issue 340: Cube map corner texel selection | ||
dEQP-VK.pipeline.sampler.view_type.cube.format.r5g6b5_unorm_pack16.mag_filter.linear | ||
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# Issue 448: Precision issues with software texture sampling on X86 Linux | ||
dEQP-VK.glsl.texture_functions.textureoffset.isampler2darray_vertex | ||
dEQP-VK.glsl.texture_functions.textureoffset.usampler2darray_vertex | ||
dEQP-VK.glsl.texture_functions.textureoffset.usampler3d_vertex | ||
dEQP-VK.glsl.texture_functions.texturegradoffset.usampler2darray_vertex | ||
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# Issue 702: Tests use invalid conversion operations | ||
dEQP-VK.spirv_assembly.instruction.*.indexing.*u32* | ||
dEQP-VK.spirv_assembly.instruction.*.indexing.*s32* |
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# | ||
# VK-GL-CTS Issue #336 | ||
# | ||
# This occurs on some versions of Imagination Technologies G6200, G6230, G6400, and G6430 | ||
# Rogue Series 6 GPU's. | ||
# | ||
# The affected GPU's are unable to correctly filter CEM corners with F32 textures, this | ||
# includes the ability to gather texels for texel gather instructions. | ||
# | ||
# An application using gather on an F32 texture would obtain incorrect texel values around | ||
# the corners of the cubemap. | ||
# | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_pot.compare_greater.sparse_mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.sparse_clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.sparse_repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_less.sparse_mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.sparse_clamp_to_edge_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.sparse_repeat_mirrored_repeat | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.size_npot.compare_greater.sparse_mirrored_repeat_clamp_to_edge | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_linear_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.filter_mode.sparse_min_linear_mipmap_linear_mag_linear | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.level_1 | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.sparse_level_1 | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.level_2 | ||
dEQP-VK.glsl.texture_gather.basic.cube.depth32f.base_level.sparse_level_2 | ||
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# | ||
# VK-GL-CTS Issue #757 | ||
# | ||
# This occurs on some versions of Broadcom's Videocore GPUs. On affected devices depth clipping | ||
# is incorrectly disabled when the viewport minDepth is equal to maxDepth. | ||
# | ||
dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_deltazero |
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