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Test initializing an array with another one that has the same name (#…
…2482) It's possible to initialize variables with a variable with the same name from an outer scope. This is broken in ANGLE's HLSL backend for arrays, so add a separate test for the array case.
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sdk/tests/conformance2/glsl3/array-initialize-with-same-name-array.html
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<!-- | ||
/* | ||
** Copyright (c) 2017 The Khronos Group Inc. | ||
** | ||
** Permission is hereby granted, free of charge, to any person obtaining a | ||
** copy of this software and/or associated documentation files (the | ||
** "Materials"), to deal in the Materials without restriction, including | ||
** without limitation the rights to use, copy, modify, merge, publish, | ||
** distribute, sublicense, and/or sell copies of the Materials, and to | ||
** permit persons to whom the Materials are furnished to do so, subject to | ||
** the following conditions: | ||
** | ||
** The above copyright notice and this permission notice shall be included | ||
** in all copies or substantial portions of the Materials. | ||
** | ||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | ||
*/ | ||
--> | ||
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||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>GLSL array initializer that references an array with the same name</title> | ||
<link rel="stylesheet" href="../../resources/js-test-style.css"/> | ||
<script src="../../js/js-test-pre.js"></script> | ||
<script src="../../js/webgl-test-utils.js"></script> | ||
<script src="../../js/glsl-conformance-test.js"></script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script id="fshaderInitArray" type="x-shader/x-fragment">#version 300 es | ||
precision highp float; | ||
out vec4 my_FragColor; | ||
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void main() | ||
{ | ||
float foo[2] = float[2](1.0, 1.0); | ||
{ | ||
float foo[2] = foo; | ||
my_FragColor = vec4(0.0, foo[0], 0.0, foo[1]); | ||
} | ||
} | ||
</script> | ||
<script type="application/javascript"> | ||
"use strict"; | ||
description("Initializing an array with another array with the same name should work. See GLSL ES 3.00.6 section 4.2.2."); | ||
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GLSLConformanceTester.runRenderTests([ | ||
{ | ||
fShaderId: 'fshaderInitArray', | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
passMsg: 'Array that is initialized with an array of the same name from an outer scope' | ||
}, | ||
], 2); | ||
</script> | ||
</body> | ||
</html> | ||
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