Are gl_BaseInstance/Vertex worth it for WEBGL_draw_instanced_base_vertex_base_instance?
Nov 14, 2020 by
Speed up or split up conformance/uniforms/uniform-samplers-test.html
Sep 10, 2020 by
The EXT_texture_filter_anisotropic test need to check the extension doens't break NEAREST filtering
Aug 27, 2020 by
Add test for reading and writing to the different levels of the same texture
Aug 26, 2020 by
Expand EXT_texture_norm16 conformance test to test uploading DOM elements / ImageBitmaps / etc. to texture image
Aug 18, 2020 by
Add to the spec the official way to use HTMLVideoElement with tex(Sub)Image2D
Jul 22, 2020 by
Relax implicit power-of-two restrictions for mipmapped textures in WEBGL_compressed_texture_s3tc
Jul 15, 2020 by
Move OES_draw_buffers_indexed to community approved
Jun 25, 2020 by
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NVIDIA graphics calculates texture samples in branches that are not possible
Jun 21, 2020 by
Introduce an asynchronous variant of canvas.getContext()
Jun 4, 2020 by
DrawElements tests not respecting robust buffer access for offsets?
Apr 28, 2020 by
row_major qualifier for square matrices works strangely.
Apr 27, 2020 by
getShaderPrecisionFormat conformance test not sufficient
Apr 24, 2020 by
Context Restored (webglcontextrestored) - Broken Across Browsers?
Apr 18, 2020 by
We should have a detailed doc on performance testing/evaluation best practices
Mar 12, 2020 by
webgl-1on2 library for easing porting of webgl1 content to webgl2
Feb 27, 2020 by
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