Skip to content

Commit

Permalink
Start running cube-map-uploads-out-of-order as part of conformance su… (
Browse files Browse the repository at this point in the history
#2258)

* Start running cube-map-uploads-out-of-order as part of conformance suite.

It looks like the underlying driver bug has been fixed, per #932.

* Address zmo's review feedback.
  • Loading branch information
kenrussell authored and zhenyao committed Jan 13, 2017
1 parent 0f9608c commit e1bcce7
Show file tree
Hide file tree
Showing 2 changed files with 113 additions and 0 deletions.
1 change: 1 addition & 0 deletions sdk/tests/conformance/textures/misc/00_test_list.txt
Expand Up @@ -4,6 +4,7 @@ copy-tex-image-and-sub-image-2d.html
--min-version 1.0.4 copytexsubimage2d-large-partial-copy-corruption.html
--min-version 1.0.4 copytexsubimage2d-subrects.html
--min-version 1.0.4 cube-incomplete-fbo.html
--min-version 1.0.4 cube-map-uploads-out-of-order.html
--min-version 1.0.3 default-texture.html
--min-version 1.0.2 --max-version 1.9.9 gl-get-tex-parameter.html
gl-pixelstorei.html
Expand Down
112 changes: 112 additions & 0 deletions sdk/tests/conformance/textures/misc/cube-map-uploads-out-of-order.html
@@ -0,0 +1,112 @@
<!--
/*
** Copyright (c) 2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL cube map out of order upload test.</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="example" width="64" height="64">
</canvas>
<script>
"use strict";
description("Test out of order cube map uploads.");
debug("Regression test for crbug.com/473739 / Apple Radar 20444072.");

<!-- Thanks to Gregg Tavares for the original report and test case. -->

var wtu = WebGLTestUtils;

var canvas = document.getElementById("example");
canvas.addEventListener('webglcontextlost', contextLost, false);

var contextWasLost = false;

function contextLost(e) {
e.preventDefault();
contextWasLost = true;
debug("***context lost -- should not happen***");
}

var dataWidth = 256;
var dataHeight = 256;
var gl = wtu.create3DContext(canvas);
var tex = gl.createTexture();
// start with 1x1 pixel cubemap
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
var color = new Uint8Array([128, 192, 255, 255]);
for (var ii = 0; ii < 6; ++ii) {
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, color);
}
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
gl.generateMipmap(gl.TEXTURE_CUBE_MAP); // there's no need to call this but the code doesn't check the size.

var textureData = new Uint8Array(dataWidth * dataHeight * 4);

// The first texture has downloaded
var first = 1;
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + first, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData);

// Now because the first face downloaded doesn't match the other 5 faces upload the same image to the other 5
// 1x1 faces
for (var ii = 0; ii < 6; ++ii) {
if (ii !== first) {
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
}
}
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);

// Now as each new face comes in add it
for (var ii = 0; ii < 6; ++ii) {
if (ii !== first) {
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
}
}

gl.flush();

setTimeout(function() {
shouldBe("contextWasLost", "false");
finishTest();
}, 1000);

var successfullyParsed = true;
</script>
</body>
</html>

0 comments on commit e1bcce7

Please sign in to comment.