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Start running cube-map-uploads-out-of-order as part of conformance su… (
#2258) * Start running cube-map-uploads-out-of-order as part of conformance suite. It looks like the underlying driver bug has been fixed, per #932. * Address zmo's review feedback.
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sdk/tests/conformance/textures/misc/cube-map-uploads-out-of-order.html
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<!-- | ||
/* | ||
** Copyright (c) 2015 The Khronos Group Inc. | ||
** | ||
** Permission is hereby granted, free of charge, to any person obtaining a | ||
** copy of this software and/or associated documentation files (the | ||
** "Materials"), to deal in the Materials without restriction, including | ||
** without limitation the rights to use, copy, modify, merge, publish, | ||
** distribute, sublicense, and/or sell copies of the Materials, and to | ||
** permit persons to whom the Materials are furnished to do so, subject to | ||
** the following conditions: | ||
** | ||
** The above copyright notice and this permission notice shall be included | ||
** in all copies or substantial portions of the Materials. | ||
** | ||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | ||
*/ | ||
--> | ||
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>WebGL cube map out of order upload test.</title> | ||
<link rel="stylesheet" href="../../../resources/js-test-style.css"/> | ||
<script src="../../../js/js-test-pre.js"></script> | ||
<script src="../../../js/webgl-test-utils.js"></script> | ||
<script src="../../../js/glsl-conformance-test.js"></script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<canvas id="example" width="64" height="64"> | ||
</canvas> | ||
<script> | ||
"use strict"; | ||
description("Test out of order cube map uploads."); | ||
debug("Regression test for crbug.com/473739 / Apple Radar 20444072."); | ||
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<!-- Thanks to Gregg Tavares for the original report and test case. --> | ||
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var wtu = WebGLTestUtils; | ||
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var canvas = document.getElementById("example"); | ||
canvas.addEventListener('webglcontextlost', contextLost, false); | ||
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var contextWasLost = false; | ||
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function contextLost(e) { | ||
e.preventDefault(); | ||
contextWasLost = true; | ||
debug("***context lost -- should not happen***"); | ||
} | ||
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var dataWidth = 256; | ||
var dataHeight = 256; | ||
var gl = wtu.create3DContext(canvas); | ||
var tex = gl.createTexture(); | ||
// start with 1x1 pixel cubemap | ||
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); | ||
var color = new Uint8Array([128, 192, 255, 255]); | ||
for (var ii = 0; ii < 6; ++ii) { | ||
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, color); | ||
} | ||
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); | ||
gl.generateMipmap(gl.TEXTURE_CUBE_MAP); // there's no need to call this but the code doesn't check the size. | ||
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var textureData = new Uint8Array(dataWidth * dataHeight * 4); | ||
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// The first texture has downloaded | ||
var first = 1; | ||
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); | ||
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + first, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData); | ||
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// Now because the first face downloaded doesn't match the other 5 faces upload the same image to the other 5 | ||
// 1x1 faces | ||
for (var ii = 0; ii < 6; ++ii) { | ||
if (ii !== first) { | ||
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); | ||
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData); | ||
} | ||
} | ||
gl.generateMipmap(gl.TEXTURE_CUBE_MAP); | ||
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// Now as each new face comes in add it | ||
for (var ii = 0; ii < 6; ++ii) { | ||
if (ii !== first) { | ||
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); | ||
gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + ii, 0, gl.RGBA, dataWidth, dataHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, textureData); | ||
gl.generateMipmap(gl.TEXTURE_CUBE_MAP); | ||
} | ||
} | ||
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gl.flush(); | ||
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setTimeout(function() { | ||
shouldBe("contextWasLost", "false"); | ||
finishTest(); | ||
}, 1000); | ||
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var successfullyParsed = true; | ||
</script> | ||
</body> | ||
</html> |