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router: support for board outline
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Tomasz Włostowski committed Feb 6, 2018
1 parent 2faf1a1 commit 271363f
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Showing 9 changed files with 376 additions and 13 deletions.
1 change: 1 addition & 0 deletions common/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -353,6 +353,7 @@ set( COMMON_SRCS
geometry/seg.cpp
geometry/shape.cpp
geometry/shape_collisions.cpp
geometry/shape_arc.cpp
geometry/shape_file_io.cpp
geometry/shape_line_chain.cpp
geometry/shape_poly_set.cpp
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2 changes: 1 addition & 1 deletion common/gal/opengl/opengl_gal.cpp
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Expand Up @@ -785,7 +785,7 @@ void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet )
{
auto triPoly = aPolySet.TriangulatedPolygon( j );

for ( int i = 0; i < triPoly->GetTriangleCount(); i++ )
for( int i = 0; i < triPoly->GetTriangleCount(); i++ )
{
VECTOR2I a, b, c;
triPoly->GetTriangle( i ,a,b,c);
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181 changes: 181 additions & 0 deletions common/geometry/shape_arc.cpp
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/

#include <geometry/shape_arc.h>
#include <geometry/shape_line_chain.h>

bool SHAPE_ARC::Collide( const SEG& aSeg, int aClearance ) const
{
int minDist = aClearance + m_width / 2;
auto centerDist = aSeg.Distance( m_pc );

if( centerDist < minDist )
return true;

auto ab = (aSeg.B - aSeg.A );
auto ac = ( m_pc - aSeg.A );

auto lenAbSq = ab.SquaredEuclideanNorm();

auto lambda = (double) ac.Dot( ab ) / (double) lenAbSq;


if( lambda >= 0.0 && lambda <= 1.0 )
{
VECTOR2I p;

p.x = (double) aSeg.A.x * lambda + (double) aSeg.B.x * (1.0 - lambda);
p.y = (double) aSeg.A.y * lambda + (double) aSeg.B.y * (1.0 - lambda);

auto p0pdist = ( m_p0 - p ).EuclideanNorm();

if( p0pdist < minDist )
return true;

auto p1pdist = ( m_p1 - p ).EuclideanNorm();

if( p1pdist < minDist )
return true;
}

auto p0dist = aSeg.Distance( m_p0 );

if( p0dist > minDist )
return true;

auto p1dist = aSeg.Distance( m_p1 );

if( p1dist > minDist )
return false;


return true;
}


bool SHAPE_ARC::ConstructFromCorners( VECTOR2I aP0, VECTOR2I aP1, double aCenterAngle )
{
VECTOR2D mid = ( VECTOR2D( aP0 ) + VECTOR2D( aP1 ) ) * 0.5;
VECTOR2D chord = VECTOR2D( aP1 ) - VECTOR2D( aP0 );
double c = (aP1 - aP0).EuclideanNorm() / 2;
VECTOR2D d = chord.Rotate( M_PI / 2.0 ).Resize( c );

m_pc = mid + d * ( 1.0 / tan( aCenterAngle / 2.0 * M_PI / 180.0 ) );
m_p0 = aP0;
m_p1 = aP1;

return true;
}

bool SHAPE_ARC::ConstructFromCornerAndAngles( VECTOR2I aP0,
double aStartAngle,
double aCenterAngle,
double aRadius )
{
m_p0 = aP0;
auto d1 = VECTOR2D( 1.0, 0.0 ).Rotate( aStartAngle * M_PI / 180.0 ) * aRadius;
auto d2 =
VECTOR2D( 1.0, 0.0 ).Rotate( (aStartAngle + aCenterAngle) * M_PI / 180.0 ) * aRadius;

m_pc = m_p0 - (VECTOR2I) d1;
m_p1 = m_pc + (VECTOR2I) d2;

if( aCenterAngle < 0 )
std::swap( m_p0, m_p1 );

return true;
}


bool SHAPE_ARC::Collide( const VECTOR2I& aP, int aClearance ) const
{
assert( false );
return false;
}


double SHAPE_ARC::GetStartAngle() const
{
VECTOR2D d( m_p0 - m_pc );

return 180.0 / M_PI * atan2( d.y, d.x );
}


double SHAPE_ARC::GetEndAngle() const
{
VECTOR2D d( m_p1 - m_pc );

return 180.0 / M_PI * atan2( d.y, d.x );
}


double SHAPE_ARC::GetCentralAngle() const
{
auto ea = GetEndAngle();
auto sa = GetStartAngle();

if( ea < sa )
ea += 360.0;

while( sa < 0.0 )
{
sa += 360.0;
ea += 360.0;
}

return ea - sa;
}

const SHAPE_LINE_CHAIN SHAPE_ARC::ConvertToPolyline( double aAccuracy ) const
{
SHAPE_LINE_CHAIN rv;
double ca = GetCentralAngle();
double r = GetRadius();
double step;
auto c = GetCenter();
int n;

if( r == 0.0 )
{
ca = 0;
n = 0;
}
else
{
step = 180 / M_PI * acos( r * ( 1 - aAccuracy ) / r );
n = (int) ceil(ca / step);
}

for( int i = 0; i <= n ; i++ )
{
double a = GetStartAngle() + ca * (double) i / (double) n;
double x = c.x + r * cos( a * M_PI / 180.0 );
double y = c.y + r * sin( a * M_PI / 180.0 );

rv.Append( (int) x, (int) y );
}

return rv;
}
3 changes: 3 additions & 0 deletions include/geometry/direction45.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,9 @@
#include <geometry/seg.h>
#include <geometry/shape_line_chain.h>

// believe or not, X11 headers have a F****ING macro called Opposite...
#undef Opposite

/**
* Class DIRECTION_45.
* Represents route directions & corner angles in a 45-degree metric.
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5 changes: 3 additions & 2 deletions include/geometry/shape.h
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Expand Up @@ -45,8 +45,9 @@ enum SHAPE_TYPE
SH_LINE_CHAIN, ///> line chain (polyline)
SH_CIRCLE, ///> circle
SH_CONVEX, ///> convex polygon
SH_POLY_SET, ///> any polygon (with holes, etc.)
SH_COMPOUND ///> compound shape, consisting of multiple simple shapes
SH_POLY_SET, ///> set of polygons (with holes, etc.)
SH_COMPOUND, ///> compound shape, consisting of multiple simple shapes
SH_ARC ///> circular arc
};

/**
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129 changes: 129 additions & 0 deletions include/geometry/shape_arc.h
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/

#ifndef __SHAPE_ARC_H
#define __SHAPE_ARC_H

#include <geometry/shape.h>
#include <geometry/seg.h>

class SHAPE_LINE_CHAIN;

class SHAPE_ARC : public SHAPE
{
public:
SHAPE_ARC() :
SHAPE( SH_ARC ), m_width( 0 ) {};

SHAPE_ARC( const VECTOR2I& pa, const VECTOR2I& pb, const VECTOR2I& pCenter, int aWidth = 0 ) :
SHAPE( SH_ARC ), m_p0( pa ), m_p1( pb ), m_pc( pCenter ), m_width( aWidth ) {};

SHAPE_ARC( const SHAPE_ARC& aOther )
: SHAPE( SH_ARC )
{
m_p0 = aOther.m_p0;
m_p1 = aOther.m_p1;
m_pc = aOther.m_pc;
}

~SHAPE_ARC() {};

SHAPE* Clone() const override
{
return new SHAPE_ARC( *this );
}

const VECTOR2I& GetP0() const { return m_p0; }
const VECTOR2I& GetP1() const { return m_p1; }
const VECTOR2I& GetCenter() const { return m_pc; }

const BOX2I BBox( int aClearance = 0 ) const override
{
assert( false );
return BOX2I(); // fixme
}

bool Collide( const SEG& aSeg, int aClearance = 0 ) const override;
bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override;

void SetWidth( int aWidth )
{
m_width = aWidth;
}

int GetWidth() const
{
return m_width;
}

bool IsSolid() const override
{
return true;
}

void Move( const VECTOR2I& aVector ) override
{
m_p0 += aVector;
m_p1 += aVector;
m_pc += aVector;
}

int GetRadius() const
{
return (m_pc - m_p0).EuclideanNorm();
}

SEG GetChord() const
{
return SEG( m_p0, m_p1 );
}

double GetCentralAngle() const;
double GetStartAngle() const;
double GetEndAngle() const;


bool ConstructFromCorners( VECTOR2I aP0, VECTOR2I aP1, double aCenterAngle );


bool ConstructFromCornerAndAngles( VECTOR2I aP0,
double aStartAngle,
double aCenterAngle,
double aRadius );

const SHAPE_LINE_CHAIN ConvertToPolyline( double aAccuracy = 0.02f ) const;

private:

bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) const
{
return (ecoord) ( aC.y - aA.y ) * ( aB.x - aA.x ) >
(ecoord) ( aB.y - aA.y ) * ( aC.x - aA.x );
}

VECTOR2I m_p0, m_p1, m_pc;
int m_width;
};

#endif
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