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SFML-AngryBirds

Angry Birds was the culmination of all the different aspects and skills I had picked up from my previous worksheet game projects. Going for an object-oriented programming approach and highly maintainable code structure, this game is a great illustration of the knowledge I obtained in “Games in C++” regarding approaches to code structuring.

Features:

  • Physics
    • Gravity
    • Bouncing
  • Level Progression
  • Multiple Game States
    • Main Menu
    • Game
    • Win/Loss
    • Level Transition
  • Scoring System
  • Mouse and Keyboard Controls