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A game engine, written in Clojure, utilising the excellent Quil library.
It's a project I've been working on to allow me to create games for Lisp Game Jams.
It's pretty okayish?
It's not the most fully featured game engine, and it has some performance issues with particularly complex games.
But it lets you make games using Clojure in a functional style. That's a win in my book.
The easiest way to get going is to use the quip Leiningen template:
lein new com.github.kimbsy/quip <project-name>
This will create a game project containing two scenes, menu
and level-01
.
you can run your game locally with Leiningen:
lein run
Or from the repl:
(-main)
You can build your game as a .jar for distribution.
# build
lein uberjar
# run
java -jar target/uberjar/<project>-<version>-standalone.jar
Taking a look at the example games gives a few simple demonstrations of how to use animated sprites, basic music and sound effects, and others.
For more advanced examples feel free to check out these games on Itch.io
⚠️ These games were all made for game jams under tight time constraints, so the code is of ... mixed quality.