forked from amoschov/TideSDK
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SConstruct
134 lines (111 loc) · 4.4 KB
/
SConstruct
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
# This file has been modified from its orginal sources.
#
# (c) 2012 Software in the Public Interest Inc (SPI)
# (c) 2012 David Pratt
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# (c) 2008-2012 Appcelerator Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os.path as path
import sdk
import distutils.dir_util as dir_util
from tide import BuildConfig
build = BuildConfig(
PRODUCT_VERSION = sdk.get_version(),
PRODUCT_NAME = 'TideSDK',
GLOBAL_NAMESPACE ='Ti',
CONFIG_FILENAME = 'tiapp.xml',
BUILD_DIR = path.abspath('build'),
THIRD_PARTY_DIR = path.join(path.abspath('src'), 'thirdparty'),
DISTRIBUTION_URL = 'api.tidesdk.org',
)
EnsureSConsVersion(1,2,0)
EnsurePythonVersion(2,5)
build.set_tide_source_dir(path.abspath('src'))
build.tide_source_dir = path.abspath('.')
build.tide_sdk_dir = path.join(build.tide_source_dir, 'sdk')
# This should only be used for accessing various
# scripts in the tide build directory. All resources
# should instead be built to build.dir
build.tide_build_dir = path.join(build.tide_source_dir, 'build')
build.env.Append(CPPPATH=[
build.tide_source_dir,
build.tide_source_dir,
build.tide_include_dir
])
# debug build flags
debug = ARGUMENTS.get('debug', 0)
lite = ARGUMENTS.get('lite', 0)
if debug:
build.env.Append(CPPDEFINES = ('DEBUG', 1))
if build.is_win32():
build.env.Append(CCFLAGS=['/Z7']) # max debug
build.env.Append(CPPDEFINES=('WIN32_CONSOLE', 1))
else:
build.env.Append(CPPFLAGS=['-g']) # debug
else:
build.env.Append(CPPDEFINES = ('NDEBUG', 1 ))
if not build.is_win32():
build.env.Append(CPPFLAGS = ['-O9']) # max optimizations
if build.is_win32():
build.env.Append(CCFLAGS=['/EHsc', '/GR', '/MD'])
build.env.Append(LINKFLAGS=['/DEBUG', '/PDB:${TARGET}.pdb'])
LIBTIDE_NAME = 'tide'
LIBUTILS_NAME = 'tideutils'
Export('build', 'debug', 'LIBTIDE_NAME', 'LIBUTILS_NAME')
targets = COMMAND_LINE_TARGETS
clean = 'clean' in targets or ARGUMENTS.get('clean', 0)
build.nopackage = ARGUMENTS.get('nopackage', 0)
if clean:
print "Obliterating your build directory: %s" % build.dir
if path.exists(build.dir):
dir_util.remove_tree(build.dir)
Exit(0)
# forcing a crash to test crash detection
if ARGUMENTS.get('test_crash', 0):
build.env.Append(CPPDEFINES = ('TEST_CRASH_DETECTION', 1))
SConscript('SConscript.thirdparty')
SConscript('src/lib/utils/SConscript', variant_dir=path.join(build.dir,'objs','lib/utils'), duplicate=0)
build.env.Append(CPPPATH=[build.tide_include_dir])
SConscript('src/installer/SConscript')
# After libtide builds, the environment will link
# against libtide, so anything that should be
# linked against libtide should be above this point.
SConscript('src/boot/SConscript', variant_dir=path.join(build.dir, 'objs', 'boot'), duplicate=0)
build.env.Append(CPPDEFINES=[('USE_POCO_LIB', 1)])
build.env.Append(LIBS=[LIBUTILS_NAME])
build.env.Append(LIBPATH=[build.runtime_build_dir])
SConscript('src/lib/tide/SConscript', variant_dir=path.join(build.dir,'objs','libtide'), duplicate=0)
# Now that libtide is built add it as a default for
# all the following build steps.
build.env.Append(LIBS=[LIBTIDE_NAME])
SConscript('src/lang/SConscript')
SConscript('src/modules/SConscript')
SConscript('SConscript.dist')
SConscript('SConscript.docs')
SConscript('SConscript.test')
run = ARGUMENTS.get('run', 0)
run_with = ARGUMENTS.get('run_with', 0)
Export('run','run_with')
SConscript('tool/SConscript')