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Unable to use multiple sampler uniforms #66
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Oh noes, this one seems to apply to glsl & hlsl as well. // Error: error X4500: overlapping register semantics not yet implemented 's0'
Texture2D<float4> gbuffer0 : register(t0);
SamplerState _gbuffer0_sampler : register(s0);
Texture2D<float4> gbuffer1 : register(t0);
SamplerState _gbuffer1_sampler : register(s0);
Texture2D<float4> gbufferD : register(t0);
SamplerState _gbufferD_sampler : register(s0); |
luboslenco
changed the title
Unable to use multiple sampler uniforms in Metal
Unable to use multiple sampler uniforms
May 5, 2020
Ah, something had to break. Well, that'll be how I spend my evening. |
Hey, that wasn't too hard. |
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Source glsl:
Output metal:
The text was updated successfully, but these errors were encountered: